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Adventures in user experience consulting

Observations from one man's journey to make stuff work better

Exorcising the devil from those details

In my last post, I described the somewhat painful experience I had doing QA on a system I had designed, but where the designs were “thrown over the wall” to the development team. I’m still mulling over what lesson I can draw from this. The basic problem was that I found all sorts of conditions which we hadn’t factored in to the initial design of this lookup system. If the system automatically detects the query type from the input string, what are all the possible responses? What if a particular option isn’t available for all users? If a “not found” message appears, how should the user be able to re-do their search?

I’m tempted to say that I need to be more rigorous about the flow maps for highly interactive systems like this. I drew one early on in the process, but it wasn’t updated to reflect the numerous hacks and requirements changes. Those flows got as far as “display the ‘not found’ message”, but they didn’t cover the full user scenario: What will the user do then? Will they re-try the search? Will they change their parameters? Will they give up and go elsewhere?

One answer, certainly, would be to create more thorough plans. But the time pressure was intense on this project, and there wouldn’t have been time to re-think that after each round of changes. Another answer would be to coordinate more closely with the developers, so that the product could be refined in a somewhat agile manner. But of course the developers are under their own pressure, and we weren’t operating within an Agile framework. Perhaps this was the best that could be managed under the circumstances; but I can’t help but wonder whether there was something else we could have done to create a better end result.

More generally, I think this says something about product management. First, this experience highlights the need for the UX designer to be involved in the development phase, not just the initial design. Even the most detailed plans will run into unexpected technical constraints or unforeseen use cases. If the UX designer isn’t in close contact with the development team, the developers generally won’t think of reaching out when unexpected things come up. They’ll implement whatever solution seems easiest to them, often at the expense of good usability.

This experience also illustrates the need for iterative design. Systems won’t always come out the way you intend; corners will be cut, exceptions will emerge that you didn’t think of. Consulting projects are often planned as if there will be no version 2 (or even 1.1), and a smart product owner needs to understand that the thing you launch now will need more work in the next release - even though it passed QA.

Published 26 September 2011 15:27 by Dan.Kalafus
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