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Jon Sharratt's Blog

XNA - Pocket Rocket Game

Pocket Rocket

With all the excitement of the new Windows 7 Mobile Phone being released I thought it was time to get my head into something new.  I have started to build a small game that I hope to release to the Microsoft Marketplace in time for the release of the new Windows Mobile 7 devices.

This is my first attempt at building a game using the Microsoft XNA Framework.  So far so good, currently I have tackled basic collision detection via intersection of rectangles and added some simple physics.  You will notice if you reload the page there is a randomly generated "wind effect" to add some dynamic gravity direction to push the rocket left or right as you decend (is the game sounding familiar yet ;o) ).

The next step to enhance this further is to add per pixel collsion detection.  To show the progress so far I have very quickly converted the game using SilverSprite.

Although it appears to run a little buggy / un-smooth in comparison to the Windows version it gives you some idea of where the game is going.

Controls:
W = Thrust, D = Right, A = Left

R = Reset Fuel *

* for some reson in the silverlight version the top left fuel gauge doesn't animate from 100% downwards.

You must click the Silverlight window in order to start controlling the rocket with the keyboard:

 

Published 28 June 2010 13:33 by jon.sharratt

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