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Very random thoughts on a variety of interactive media topics. Broadly looking at experience design, brand, digital consumer strategies, innovation and a fair dollop of user-facing technology.
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Second in a series of however many we end up with!
Coming towards the end of the series is a look at how we are having to move beyond mere 'usability' in to Total Experience Design, and also discussion of how UCD as an underlying discipline is driving innovation. But that's all just to keep you subscribed if you think you've got a handle on the basics! On to...
Techniques: Research, in 500 words or less.
User-centred design relies on understanding users. It means you have to not only observe how they behave but you also have to understand motivations. i.e. why they behave like that.
So unsurprisingly, we start any UCD process with research. We will absorb any pre-existing research, be it market research, segmentation analysis, etc. Then we will go on to look at existing behaviours, using data analysis of websites for example.
But the real value comes from understanding them through ethnographic techniques. Common ones we use:
- ‘Depths’ – simply sitting and talking with someone one on one. Asking them the questions like ‘why’, ‘what if’ and ask them to describe the way in which they go about certain tasks or activities.
- Guerilla Ethnography – this is an observational technique and is commonly done without any explicit permission from the people being studied (unless we are video-recording them in which case we have to get permission). So, for example, when we designed check-in kiosks for BMI and Virgin Atlantic, we literally hung around the airport terminal watching and listening to how people went about the process in its current form. You have to be careful here that you don’t get arrested for stalking, or worse still if you’re in the airport!
- Contextual analysis – posh words, but broadly it means observing people in their own ‘context’. This can be mixed up with other techniques, so a depth for example could be done at someone’s desk or home rather than an interview room. It also involves elements of watching what they do rather than simply getting them to tell you.
We also do quantitative analysis, but more rarely. This involves a wider sample size, and the asking of questions, often with restricted sets of answers. This is the type of research that our clients most often commission before we get involved in projects. What this does is give us statistically significant indications of intent from consumers. This is useful, as it gives us clues as to where to start our more qualitative techniques outlined above. Usually, this involves looking at the statistically significant trends in the quant research and asking the question "Why?" i.e. trying to understand why consumers behave like this.
What this research does is allow us to make observations. Some of these will later turn out to be significant in shaping design, and others not.
What research also allows us to do is provide evidence for why we make design decisions, because we can bactrack to the point of origin at any point, it allows us to make clear, rational decisions, based on evidence rather than anecdotes or subjective opinion.
The next step is to absorb all this stuff and start making it useful for the team. i.e. to pull out the potentially useful observations. The way we do this is using Personas to crystallise the salient points of research into a realistic, challenging and recognisable profile of a target customer or user. More on this soon...
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I thought it worth putting down some learnings we’ve made in the last few years about the attributes of successful innovation programmes at some of the companies we work with – and equally the attributes of some of those that are less successful; and although I hate ‘Top 10 Tips’ or ‘Rules’ of anything (as there are always good reasons to do things differently) it is useful in this context to do some basic do’s and don’ts, so here goes: Don’t confuse innovation with ideation Ideation is the creation of ideas. It comes in many forms: brainstorming, ideas drives (a company drive to go out and get new ideas together). Innovation is what happens when ideas are implemented. You usually need ideas to generate innovation of course, but we’ve seen many organisations that think the job is done once they’ve generated a load of ideas and had a good think about what the future could hold for them. Don’t get wedded to a small number of ‘big ideas’, instead just be good at having lots of ideas, so when ideas fall on the sword of feasibility or viability, there’s another one waiting to take its place. Ok, so I stole that from Bill Buxton, who actually said: “Don’t be precious with your ideas, just be good at having lots of them” and he was talking about design, not innovation, but anyway, he’s my idol, so I’m going to use his thought! The exercise of ideation is exactly that, it’s about having ideas, and becoming good at having lots of ideas, and getting good at the creative process that precedes innovation. Innovation itself is actually delivering a change, or a new product or something, that actually makes a positive difference to the business or environment you’re in. Don’t criticise, nurture If an idea is bad, then it’s bad. You know it, your boss knows it, I know it… but the last thing I am ever going to do in a creative environment is trash it. Because first off… who am I to judge? There literally is no such thing as a bad idea. At the heart of any idea is a kernel of a thought that is always, in some way, good. What is often bad are the things that surround the idea; the nature of the solution proposed, the execution of it, or perceived barriers of feasibility or viability. If all of these things were to come right, then it suddenly, in perception, becomes a good idea. The art of innovation is to nurture these ideas, tweaking those things that surround it, to see if it can be made to come right in every aspect. Sometimes the answer to this process is to park the idea. Not to lose it altogether, but to park it. If the barrier was one of feasibility i.e. whether it can be built, or executed with the resources or technology at our disposal - then parking it for a period of time means that this aspect may have come right when you come to review it a year or so later. Accept any idea for what it is, and try to understand the logic and rationale, or underlying issue that led the idea generators to come up with it in the first place. It might have been a valid observation about user behaviour, or knowledge of the capability of a particular piece of technology, or simply that they personally have a need that this idea satisifies. Try to dig out which it is and see if it’s useful elsewhere, or whether the underlying need could be satisfied in another way. Good, implementable ideas are a collaboration of user knowledge, business knowledge, design knowledge and technical knowledge – if there’s a valid observation in any of these areas, they deserve nurture. “With the advances in nano technology, we should build a calculator that is 1mm long” is a terrible idea if you’re proposing to build that calculator, but as a piece of insight, translated by someone else with another observation it’s valuable. So don’t trash it, extract the valuable bit, and build on it; “Does that mean we could we could make the control systems in cars so light they would save fuel?”… or some other better application. Another classic way to kill an idea is “That’s already been done” – So what? I always think that if the originator of the idea hadn’t heard about the existing solution, then there’s something wrong with it, that we could potentially do better, and so merits further investigation. if Apple had said “MP3 players have already been done” then we’d be in a very different world. Ideas are killed too easily. We can’t pursue every one, but we must nurture ideas until they blossom into actionable pieces of innovation. Sometimes the most unlikely ideas make it and I hate to be the guy that backed the wrong horse or didn’t see the really successful bit coming! Don’t be ruled by the business case, give ideas room to breathe The key challenge here is that on the face of it, only a very, very small number of ideas will be well understood enough at the outset to generate the necessary data needed to make a good business case. In many organisations that might only be one idea a year; and if that idea is an expensive one to implement then it’s a big gamble to take. The pitfall of this approach isn’t that gamble, it’s that there may be dozens and dozens of ideas that float by that may turn out to be way more effective and potentially cheaper to implement. What we recommend is that a certain amount of budget is allocated to the nurturing of ideas regardless of business case. Whether an idea will realise business benefits depends. It depends on the execution, the market readiness, the marketing, the manufacture, the environment, sometimes even the politiical landscape. What this budget does is help shape and test ideas, and formulate what conditions would be right for it to succeed, and further to quantify the benefits. That same budget can also be used to develop ideas that on the face of it have good business benefits, but you simply can’t see how you would ever do it. i.e. they’re not currently feasible. So this budget is used to take several of the many ideas you generated, and find ways to somehow nurture them into ideas that you know will work in implementation. This might mean researching aspects of feasibility (“can we build it cheaply enough?") or testing the concept with potential customers (“will people pay for it?”), or shaping it into a more sensible proposition (There’s something in this idea, but not in the way we're currently envisioining it). In all these scenarios, what ideas need are a bit of time and space and resource. they just need the people with the right skills to spend a little bit of time to see if the ideas could be made to work. Sometimes we’ve given a small team just a day to see if they can make an idea work. Sometimes they come back with examples of similar ideas working, sometimes they spend time fleshing out a story about how customers will use it, sometimes they come back with video testimonials from people on the street who say they would buy it and sometimes they come back with a technical architecture with a rough idea of cost attached to it. As well as making sure you’re backing the right horses, this also gives you a good reason to park ideas that sometimes people are wedded to. If someone is personally vested in an idea and won’t let it go, they are much more ready to move on to the next idea if their first is given the praise and acknowledgement they think it deserves, and an opportunity to flourish; even if it has to be parked due to a feasibility barrier (because then it’s not their fault is it?). “Nurture and see” requires budget or resource, or both. A budget that is already considered “sunk” by the business. This is often a part (but not all) of what Research & Development (R&D) teams do in many organisations, and almost never requires that an individual initiative have a proven business case in the traditional sense. This is not the budget you use for ideation by the way. The idea is to evaluate the ideas already generated as a potential good business case, and then to allocate a finite, limited amount of resource to nurturing it into life. The good news is… R&D is tax deductible! Do build and use an evaluation framework So if we can’t back projects on the basis of a business case, we do need a means of prioritising where we place our resources. “Will the general public see this initiative as being in line with our brand values?” Even this is a question that is biased to an existing status quo. What Scott Jenson calls “innovation blindness” in his book The Simplicity Shift is an assumption inside an organisation that certain things will stay the way they are, and this kills proper innovation. If the answer to the “brand fit” question is no, then that’s no reason to kill an idea. What if this idea were so magnificent that it would be worth reinventing the brand around? The frameworks that we put in at EMC Consulting are based on customers. They are user-centered, and they are Total in their coverage of the customer or brand experience in that they leave nothing out (see Total Experience Design for more on this). The evaluation framework must be a picture of total customer experience wherein the core needs and overriding objectives of the business are met, through the satisfaction or delight of customers. If the overriding objective of the company is to be e.g. the most successful retailer in the world, then it’s feasible to consider that they might sell pigs if there was a market for it, even if they’re known for selling high fashion. What that would require to implement would be a variety of measures and tactics to protect the existing brand (or migrate it if the pig market really takes off!) and to look at all the issues and considerations of the practicalities and deal with them one by one. But if they could make it fit with brand, with operations, with logistics and in the retail environment, then why not? Apparently Amazon now sells food… An evaluation framework must be free of constraining assumptions and focus in on establishing the ‘likely’ success of an inititative in the context of the organisation’s overriding priorities and principles of customer engagement. We often use “Experience Principles” as part of our defining success characteristics. This gives us easy tests to see if something fits. Abstracting up to a principle like “Our experience must invoke delight in customers” leaves you free to interpret that therefore leaves you open to any possibility. Although Tata is a brand that has no real equity amongst western consumers, they are at the same time one of the world’s leading providers of IT services, and they make tractors. Although I still find it amusing when I see a Tata truck on an Indian street, it takes nothing away from my view of Tata Consulting Services (TCS) and makes me wish even more I could have bought shares in them 20 years ago as they are unbelievably successful and profitable! To do that, new product areas or services have to be related to some bigger set of organisational principles or drivers that are bigger than any individual business unit. Do create a tight relationship between R&D or Innovation and business as usual Microsoft R&D is in Cambridge, BT R&D is in Martlesham, BBC R&D has just moved to White City, but is in the building over the road from the rest of the BBC. Innovation teams have to be much closer, both physically and figuratively to the day to day business. An idea may get hot-housed or nurtured in isolation in an innovation team, but it has to flow into the main stream business very quickly. Very often companies move in waves of innovation – an intense ideation and nurturing period, often accompanied by a major change e.g. a new website, or a flagship store fit-out. Then nothing ‘innovative’ for years. If you have tight integration between the two streams, this doesn’t happen, and you get more in the habit of constant innovation. There are some pre-requisites though – the people responsible for ideating and nurturing cannot also be responsible for the day to day operations. Instead they have to have the time to breathe and work whilst the business is run by someone else, but then they need to feed regularly into that business as usual stuff. If the innovation team are seen as a funnel for getting stuff ready to go into day to day, then that’s the perfect place to be. In an agile development environment on a website for example, this means that the innovation and production streams link up at Sprint Review time – to discuss the things that have been nurtured in the innovation stream, and to see if they’re yet ready to go into the production stream to actually get built. At the same time, the innovation stream takes issues, ideas and challenges that the production team can’t solve, and takes them off for nurturing to see if they can ready them for inclusion in the next or subsequent development Sprints. Do be happy to fail A successful innovation team will generally: - Have banked and helped generate tons of ideas
- Have developed the thinking in many of those ideas to a stage where the business gets it
- Nurtured some of those ideas and tried some of them out
- Pushed some of those nurtured ideas into production
- See even some of those production ideas fail
- See a small number of production ideas succeed and generate value that outweighs the cost of the process and failures that led to them
The fact that not all ideas from step 3 make it into production implies that many fail. The fact that of the ideas that did make into production, not all succeeded is another failure point. In short, way many more initiatives fail than succeed. But the alternative to this modus operandi means one of the following statements will apply to your organisation: - “we do nothing that our peers, staff or customers consider to be innovative”
- “In recent history we have had one massive failure”
- “In recent history we have had just one massive success”
Frankly, the odds of the one idea that you thought worth pursuing turning out to be a massive success are infinitesimally small, and if this applies to you and you don’t have that innovation funnel, then you’re incredibly lucky. So, failure is not an option, it’s absolutely mandatory if you want to guarantee your chances of succeeding in the long run. Also, failure leads to learnings. I’m sure that when Apple came up with the iPad, someone in their team remembered the Newton, and asked some questions about what could be learned from that (retrospectively) dismal failure. But the real learnings come from a lot of small failures that hardly ever come to public attention – a prototype that was tested with customers, that universally was hated, must go through a value extraction process, to understand what the real value of it was intended to be, and to see if you can’t work out why the customer never got that value from it. Having no fear of failure also means you are more free to test ideas in a public forum and get genuine customer response to them. This is what led to the whole “Live life in beta” attitude, the poster child for which is generally Google. A series of small experiments that are almost expected to be failures. If the public goes in with the attitude that it’s their job to evaluate them, then there’s no huge expectation set, and therefore no harm done by failure. Getting up to scratch is not innovation, but it might be necessary Ok, so that’s not a “Do” or a “Don’t” but don’t you find that premise gets a bit hackneyed after a while? Anyway - You have to know what the objectives of your innovation programme are. If they are generally to improve the operations and products of the company, then you have to consider anything, even if it’s not strictly speaking “innovation”. For example, “let’s put all of our products online” is not ‘innovative’ it’s what most other eccommerce companies do, but of course it may be a bigger idea that takes most of the organisations’ efforts to implement, and so should rise above other more ‘innovative’ things. However – in many organisations, there are other programmes tasked with fixing up the basics. They take many years and there are many initiatives “on the list” from modernising the supply chain to updating the intranet, to bringing salaries up to or above the market value. In this case, often an ‘innovation team’ is set up to do something very specific. For example; enhance brand value, or build shareholder value, or simply the public perception that a company is ‘innovative’, which usually translates into equity value of course. If this is the case, then the last thing your innovation team should be doing is helping fix up the basics. Here’s a few examples of innovators and non-innovators: - The many inventors who ‘invented’ the concept of the aeroplane – innovators
- The Wright Brothers – who actually made those concepts work in real life – innovators
- De Havilland – whose “Comet” aircraft made commercial passenger jet airlines viable – innovators
- Easyjet – who deconstructed some big industry assumptions to make a new airline business model – innovators
- The company who in 1990 said – hey, instead of sending our people on boats from the UK to the USA, we should send them on commercial airlines – NOT innovators…
Ok, so that last one is a stupid made-up example, but it’s indicative of what many companies are going through right now. The idea of putting people on commercial airliners isn’t innovative, but it’s something that they obviously need to do and everyone else is doing, so if the idea came up in an innovation ideation session, it should be given a chance to succeed obviously! A company who was not selling or servicing customers online even a few years ago was not innovating when they built their ecommerce platform, they were just getting up to scratch. This was something of course they had to do and was more important to their business than ‘being innovative’. Many who were faced with this task of course also took on the ‘innovation’ mantle, knowing that being late to the market, they should take the opportunity to try to leap-frog the competition as well as just do the basics. When we launched self-service kiosks for check-in at the airport for Virgin Atlantic back in 2003, they weren’t the first ones out there, but they were the best. They did more things (allowed check in of infants and groups that others didn’t), they were better integrated into the rest of the airport experience, and they had an interface and customer experience unlike (and better) than any others in the market. it was a catch-up move, but one where innovation also factored. My point is that you have to decide why you want to ‘be innovative’. Is it to improve the day to day and get your company up to, and beyond where your peers are. Or, does it serve a public relations and brand purpose, aiming not only to create commercially successful initiatives, but to differentiate your company from its competitors? If it’s the latter, then it’s important to uncouple the hygiene factor ideas from the innovation process, but equally important that the organisation finds a way to deliver on those whilst your innovation team is lauding it up in the Sunday Times lapping up praise for their latest bit of gadgetry and doing their bit to enhance brand and equity value. It could be of course, that you’re tasked with all of these objectives. In which case, the trick is not to sink all your resources into the massive change projects in the hygiene factor camp, and keep the sparky innovation bit alive at the same time. Ok, that’s by no means comprehensive (there’s enough here for a book isn’t there? Actually, I think a few people got there ahead of me; Steve Shapiro, Ken Robinson and others!), but it does deal with a few of the things that companies we have worked with recently have struggled with, and overcome to get innovation away.
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We’ve launched a little popularity contest known as the MIX Rockstar tonight. We’re still in beta, as we wait for enough votes and ‘Kudos’ to come in to make it all work, but so far it’s looking like it’s captured people’s imaginations! What is it? Gain Kudos by participating in MIX10 on Twitter, or having others talk about you. Then get votes from people. We add Kudos to Votes and declare the MIX Rockstars. i.e. the people who the audience love. Vote simply by mentioning the following words in a Tweet: vote @<name> #mixrockstar Where the @<name> is the person you’re voting for. It doesn’t matter what order you say them in, so you could say: “I vote for @poleydee to be the #MIXRockstar” if you really wanted. So, yes you have to be on Twitter to be voted for, but there are no other restrictions on who you vote for. The results and leaders table are updated here: http://mixrockstar.cloudapp.net/ and an auto-notifier tweets to congraulate people who played for the first time, and tells them when they get their first vote. In a bit more detail: Basically, we analyse the Twitter-sphere for people getting mentioned, talked about, or simply taking part in the discussion around MIX10. This builds “Kudos” for the individual Tweeps. Kudos can’t be taken away (except by the judges if we think you’re cheating too much!), and is the means by which you come to the attention of the voters. Then, anyone can receive votes. Doesn’t actually matter if they’re at MIX or not. The MIX Rockstar could be anyone; Scott Guthrie, that bloke who always turns up with the kilt, or the latest X-Factor phenomenon. If the community playing wants them to win, they will. Is it about their ‘worth’? Or their popularity? Well, it’s a combination of both. People with a lot of Kudos won’t need too many votes to win. People with tons of votes will be hard to unseat by Kudos alone. Although you can vote as many times as you want, only the last vote counts. So effectively you have one vote, and can move that vote at any time to anyone. I’d love to see the look on <un-named speaker>’s face when 1000 people move their vote from him to the guy in the kilt! (and yes, actually I do know the name of the guy in the kilt!) What do they win? Well, being the MIX Rockstar is pretty much enough we would have thought – so we thought a nice idea would be to make sure they could come back next year to defend their title. Now if it’s Bill Buxton who wins, then we’re pretty sure he won’t need our help to come back next year, so if this happens, we’ll ask the winner to nominate a deserving individual who would get the benefit of a full delegate pass to MIX11 courtesy of EMC Consulting. The idea of this contest is simply to add an element of fun, maybe a little friendly rivalry, and even some intrigue if the dirty tricks campaigns start. The Rules Anything goes in this contest; and that’s part of why we did it, in order to see exactly what people do! With the unique blend of designers and developers at MIX we think we’ll have some serious attempts to manipulate the results, both technical and social – and we think that’s half the fun (for this community anyway!). The only rule is really that anything in the spirit in which the contest is run is fair game – and that spirit is simply that it must be fun. If it’s not deemed to be ‘fun’ any more by the judges, then that’s where we might start applying some handicaps or penalties. But if you did have the gall to write a script and get Twitter spamming, well that’s up to you. But of course Twitter spamming has its own consequences, so it really is up to you! Aside from that, well obviously we will block obvious spammers and anyone deemed to be offensive. We think we’ve got most of the bases covered in terms of making sure that the end result reflects who the audience at MIX really believe is the MIX Rockstar, but… there are such things as “unknown unknowns” and we’re open to rewarding people who are clever about how they achieve results! Some oddities that we’re happy to leave in play in the spirit of ‘seeing what happens’ :) - You can vote for yourself
- The way in which Kudos is calculated is formulaic, but that formula is a secret. But because it’s a straight formula, it could be reverse engineered…
- Judges can participate but can’t win
- The weighting of how Kudos adds to votes is dynamic. Because we don’t know how many people will participate, or how big Kudos scores will get, we have to have a way of ‘balancing the market’ to ensure that the balance between popular appeal (votes) and true ‘worth’ (Kudos) is right. We’re not going to reveal much more about that until after it’s all done (to avoid making manipulation too easy!), but it may give you some ideas…
Why we did it – a few reasons We love MIX We do, we seriously do. We’d do a lot of things to make sure that MIX itself was fun and engaging for everyone, and this is just another way of giving back something that we absolutely know will fit in with the spirit of MIX. And of course we love being at the centre of attention! But we do sincerely hope that Rockstar gives you one more thing to tell the folks at home about, even if it’s about how the whole thing fell apart when Scott Hanselman reverse engineered the Kudos formula and kicked Scott Guthrie’s ass! The experiment: Well, at EMC Consulting we’re known for creating social media strategies for well known companies, and this year we’re increasingly looking at the ways in which those clients can truly take advantage of social media. We thought this was a nice mechanic and we wanted to try it. It also shows off our social analytics capabililty in a more public way than we’ve done before. I’ve said before that there is no such thing as a ‘social media expert’ and it’s in that spirit that we see this game as another way of learning about the different ways in which people and groups interact and participate through digital media. So I guess in a lot of ways it’s a big old experiment. A study in innovation There’s something else we’re known for at EMC Consulting, and that’s our ability to innovate for ourselves and clients. One of our team was given the chance to realise his own ambition by using our internal teams for a study he was carrying out on how groups think creatively together. To do that, we funded a day in which he studied several teams competing to create an innovative solution for a brand. The incentive we offered was to fund the taking forward of the idea – and MIX Rockstar is that first step for that particular idea. Although the solution the winning team came up with on the day was much more far-reaching and ambitious than Rockstar, at its heart was the concept of creating a simple set of mechanics capable of analysing social media and encouraging participation. Rockstar built on that by creating a set of mechanics and a usage scenario that allowed us to take it to the next level as an idea. So for us, it’s about not only looking at how innovation works in the creative process, but how you use small investments to prove out ideas, test their feasibility and viability and develop them further. Interoperability on Azure The final reason that MIX Rockstar exists, is that we wanted to test out for real how good Windows Azure was at interoperability with Java. The vast majority of our work at EMC Consulting takes place on the Microsoft platforms, and we were amongst the first in the world to get an enterprise application up and running Azure. So we found ourselves with a set of .NET developers who were all over Azure, but then our java developers wondering how to deploy their apps. Wouldn’t it be good if we could use the same thing and leverage our platform knowledge of Azure? Well, that’s what we set out to prove. We took 4 hardened Java nuts (for ‘nuts’ read ‘talented developers’) and told them we wanted them to build on Windows Azure and SQL Server. After they picked themselves up off the floor and stopped throwing things, they actually started to get quite excited. We’ll blog more on that another day – but for now, be assured, that we’re now very happy with Windows Azure for both our end to end Microsoft based stuff, and java based stuff. The credits There are lots… but let’s start with the team who architected it, designed it and delivered it: Simon Barker, Nileesha Bojjawar, Niall Pemberton, Richard Tiffin, Stephen Fulljames (who worked all in his spare time!), T.Scott Stromberg, Matt Donovan and Alex Bischoff. A team that not only worked on it together, but were also dispersed between the US and the UK, and working on the train to and from work! Some really key people who made it happen in the first place: Rob Grigg, Matt Bagwell, Mark Kraemer, James Saull, Simon Evans (Azure guru), Stuart King and Iyas AlQasem for paying the bill! Also, Tom Rolloff, whose investment in our “Realizing Ambitions” programme made this happen in the first place. The team that won the innovation contest: Stephen Fulljames, Nick Marsh, Stuart Harris, Matt Ratcliffe, Sian Armstrong & Rodney Sibanda. And some people who stepped in from time to time, mostly in their own time, to bail us out, or help with specific bits: Chris Gannon, Matt Ratcliffe, Cain Ullah and the resourcing team: Joanna, Rachel, Anitza, Clare & Anni. And of course the MIX core team who were very tolerant of our nagging for advice and guidance, and ensured that we got something out that was absolutely in the spirit of MIX, and have been showing themselves today to be supporters and playerd of #MIXRockstar which is great support. Particular thanks to Tim and Thomas. And finally, to MIX… Now all we’ve got to do is rely on several thousand random people we’ve never met before to see if it becomes any form of success or not! That’s the nature of a social media experiment though I guess!
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If you follow this link you’ll see how much we talk about Total Experience Design here at EMC Consulting (formerly Conchango) and I recently gave a talk at the Forrester Marketing Forum Europe where we also talked about it as an approach to orchestrating experiences, even marketing ones. However, after finding a few references to Total Experience Design around the web this evening, realised I’ve never really expounded the basic premise in simple, easy to digest terms. So here goes: In summary: Total Experience Design is design without boundaries. A consideration of an overall potential customer experience, regardless of medium, or other boundaries, with the aim of drawing out what elements of experience have to coordinate or orchestrate to create a memorable, delightful, valuable experience that people want to talk about. Which starts with: Good experiences stimulate a number of senses. They hit a number of emotional triggers and leave people feeling great about it, and wanting to tell people about it. The best experiences are actually a large number of individual components in a variety of media that beautifully orchestrate to create a good, great or even delightful experience. Designing experiences like this doesn’t happen accidentally. Often the individual components are surprising in themselves and cross a number of organisational or skills boundaries. Things that are not normally considered a part of an experience, but become so through creative thinking and orchestrating them beautifully with other elements. Should a web designer be concerned with the packaging a product arrives in, or only the eCommerce site that sells it? Both have to be taken care of and orchestrated as part of the same experience. Total Experience philosophy would expose that designer and the wider team to insight and research that looks at a big chunk of a customer’s life where it might _potentially_ touch the company we’re working with. We’d look at what motivates them to want to buy something, how they select where to buy from, the decision-making criteria they use, and what happens to that something after it’s been purchased. What do I mean by experience? I often talk about Virgin Atlantic as a company that thinks about experience as a multi-sensory, multi-channel thing, where many small things have to come together to make an experience memorable, delightful and something that turns people from being merely loyal to out and out advocates. Most importantly, at the heart of a designed experience is one central question “How does this make the customer feel?”. In other words, the design process is user-centred in classic UCD terms. At MIX08 I also talked about Virgin America, whose experience is comprised of everything from lighting, to an inflight entertainment system, to their aircraft signage, their promotion and marketing and the way their staff talk to you. You can only do that if you orchestrate all aspects of an experience and design them with a very specific user in mind and have a remit to think beyond the traditional remit of someone inside a specific organisational department or discipline within that organisation. “When you start to think wider, interesting things start to happen” Total Experience Design is where you consider an entire customer experience regardless of organisational or disciplinary boundaries. As digital designers, we tend to think about “How can I design this website?” whereas in Total Experience Design, we look at the lives of the customers we are trying to affect, and identify a much wider bunch of opportunities to help achieve the goals we have of the overall experience. In retail this means, the website, the marketing, the packaging your product arrives in, the service you receive, the follow-up email you get, how the company deals with issues, and on and on ad infinitum. Total Experience Design says that you have to start from a point where you consider this entire experience, before you drill down into the details of any given medium. As a company we may not execute in all these areas, but we have to think them through, and drive them out in order to create the right experience. You can’t come up with a Virgin America experience unless you have the remit to explore everything from aircraft lighting to websites to the way the cabin crew address their passengers. Only a Total Experience Design philosophy allows for that. When we talk Total Experience Design we also postulate the theory that as ‘digital designers’ we are perfectly placed to be at the heart of this process. Not only is digital going to be a critical part of any experience, but being a relatively new discipline, we come from a variety of backgrounds from retail to finance, from the arts to ergonomics and between us when combined with client domain expertise and insightful ethnographic research, we have many of the skills in design and engineering we need to design an entire experience. A brief history of how we got here: All of this builds on the work of a few key people and some experiences of our own that have influenced me and the company I work for, in the last few years. Roughly in chronological order they are: Alan Cooper – interaction designer, CEO of Cooper Interaction Design, and author of The Inmates are Running the Asylum This taught me about user-centred design and how it can apply to a variety of ‘products’ from PC applications to Sat-Nav systems. Working with Virgin Atlantic for 10 years, and seeing how their ground and air ‘product’ teams work, the backing they have for this approach from the very top of the organisation, and the effect their work has on the people who experience it. Just search Twitter for Virgin + Clubhouse to see what I mean. A moment when designing a self-service check-in kiosk for the airline BMI, where we suggested that as the designers of the interface, we needed to look at the overall customer flow in the airport and the physical environment in which that interface was to exist, and consider that as part of the design process. When Matt Bagwell joined what was then Conchango, now EMC Consulting, and introduced the discipline of Experience Planning, building not only on the planning discipline as exercised at many an ad agency, but integrating experience and measurement as part of that to formalise a previously adhoc set of skills we had. Lou Carbone, author of Clued In and CEO of Experience Engineering. I’ve seen Lou talk in person three times now, and he’s imprinted on me a number of things about experience. Experience clues, rational versus emotional thought, and how ‘experience’ manifests itself in a huge variety of ways are the main ones. Recently, Lou has started talking about how as designers and organisations we think a lot about the medium, but that’s not how people experience companies and brands. This bumped neatly into what we used to call ‘multi-channel’ thinking or the ‘channel of choice’ observation we made about how people actually consume. i.e. behaviours of researching in stores, online and then purchasing in either, dependent on what their motivators were. This was something that for us migrated into Total Experience Design as our thinking matured, so it was good to hear Lou talking about that. Some Experience Planning pieces of work we ran for clients like Barclays Bank, Virgin Atlantic and others, where we considered the breadth of customer’s lives. What we sought out were the bits of it that could work smoother when it related to our customer’s service and product, regardless of what medium the potential solution ended up in. This influenced in turn their strategies for digital channels and a variety of products that could help things run better for consumers, which in turn bonds customers to them. This clearly showed the benefits of Total Experience Design. Bill Buxton – Principal Researcher at Microsoft and author of Sketching User Experiences. I’ve seen Bill present in person about 4 times now (sorry Lou), and each time he has shown how product design thinking can apply to almost anything, and again how ‘experience’ can apply, and must apply to almost anything from advertising, to service, to product. His team might be at Microsoft, a software and increasingly, hardware business, but they have the remit to follow almost any train of thought or research based on curiosity rather than to solve a specific perceived ‘problem’. When they explore a wide variety of situations and technologies, they sometimes come up in surprising places, but with products that serve users’ needs and goals well. A couple of months ago at one of Matt’s The Fantastic Tavern events, he ran it on the topic of Total Experience Design, and we had some real leaders from a variety of digital brands and other digital designers, who spent several hours in a room above a pub in London debating and discussing exactly what this meant, but all of them unanimously offering the point of view that life and the work they produced, would generally be better with Total Experience Design. This absolutely reinforced that this philosophy was the right one and that we should operate it, evangelise it and talk about it as often as we could. Two years in a row we’ve talked about it at MIX (and other events, but these guys have the videos!) and it’s had a great reception. This year, fingers crossed, we’ll extend the theme further to get into some of the more gritty details of how to bring a Total Experience philosophy to almost any project or organisation. So this is also the call to action to let us know how you’d like us to expound on some of this stuff for this year’s MIX or other places we’ll talk about it this year. Get in touch on email or comments and let us know. By the way… we’ve always referred to it as Total Experience Design, in full. We tinkered with shortening it to TED, but have too much respect for TED to do it often. I read a blog on bigthink.com where Lou Susi arrived at a similar conclusion, but dubbed it TxD (Total eXperience Design). What do you think to that abbreviation? Something we should all adopt?? What do you think? The only downside I can see is that it’s pretty much the universal youth abbreviation for ‘texted’ just search Twitter to see…
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There’s too much going around my brain right now… New models for managing rights and copyright on digital materials: Reacting to the recent Mandelson madness. Don’t cut off our broadband, allow us to pay what’s fair for content, whilst watching or listening to it anywhere we want – after all we’ve paid for it, we deserve to be able to do at least that! However, the ‘industry’ doesn’t know how to do this because it limits its thinking to the outdated modes of rights management we have today. Social R&D: The value of domain exploration i.e. companies and individuals following curiosity-based research with end consumers in the context of a specific domain or industry, to see what needs, and opportunities they can un-earth before then innovating around those areas; rather than focusing on trying to solve particular perceived ‘problems’. Firms of endearment: Having re-watched a Lou Carbone talk at MIX09, I re-adjusted some of my investment strategies today. He cites “Firms of endearment” a book that asked people “what companies would you mourn the loss of?” and shows that the companies that topped this chart hugely outperform the rest of the marketplace. What if we only invested in companies that we love? Wouldn’t the world be a better place if the companies we hated shrivelled up and died a lot faster precisely because nobody loved them? Or those investment strategies actually influenced companies to change their ways to focus more on experience and getting us to love them. Influencing Behaviour Change as a new discipline or area of study within the context of the industries I work in taking what has been learned in other areas and applying it to some of the challenges we face. Many of our society’s problems are due to fixed modes of behaviour. “If only people would… “ is a common cry levelled at problems as far ranging as climate change and anti-social behaviour. I’ve noticed a few things that give me some clues that potentially ‘community’ is quite a key influencing factor in behaviour change. However is anyone really focusing on behaviour change? Or are we split into two halves: Those who assume behaviour change won’t happen, and so change the environment or create solutions that don’t require people to change their behaviour (low carbon houses or low emission vehicles for example) – and those who assume you have to incentivise behaviour change, and limit themselves primarily to stick or carrot measures (charge people for carrier bags or pay them to recycle). Is there a trick we’re missing by not focusing at a more granular level on how people make decisions, and how over time we can influence behaviour change in a more sophisticated way in a number of areas that will make a difference to our society. The question is… which shall I explore first??
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A short post just to let you know I’m still alive and what’s been going on recently. Here, the transition from Conchango to EMC Consulting is complete. Although it means absolutely no difference to the great work we do for clients, it’s starting to make a significant change to how we’re growing. Can’t say much, but the next few months is going to be interesting and exciting, particularly around how we do design and user experience globally. It’s also a time in which we’ll start building up a new brand to measure up to where Conchango got us to in the UK, but this time it will be a global brand that will start to explore how we help clients realise their ambitions in a number of ways. A big landmark client project launched; My Barclaycard. This truly is an awesome piece of work and sets the standard for how credit card companies offer services to their customers. http://www.barclaycard.co.uk/mybarclaycard/ Elsewhere in client land, the open innovation initiatives kicked off by NESTA (www.nesta.org.uk) with Virgin Atlantic, that we then carried on (with their support) at Tesco (V-Jam and T-Jam respectively… thanks David) are starting to yield some interesting things. Virgin Atlantic launched their first two co-innovated projects, supported by them and NESTA, and developed by customers. Yes customers. They’re a bright lot those Virgin passengers. The details are here on Virgin Atlantic.com. The two are: Taxi2Town and the Flying Club Facebook application – but go to the Virgin Atlantic site to find out more, and read about the people who developed them. All done in well under a year. That’s a way to get innovation moving. I did some fun and interesting speaking engagements: Futureproof in Dublin on the topic of online video – where I got to meet Loren Feldman of 1938 Media, and “Groovy dancing girl” Bandy Toaster as well as some other fascinating characters from the very vibrant new media scene in Ireland. I did the opening slot at EMC’s own Innovation conference. I was at the Irish segment at our centre in Cork, and I think they enjoyed it! Talked about Total Experience Design as an innovation framework. Also in Ireland, I did a slot with several Irish CIO’s as part of CIO Connect. I’m very happy to report (and I’m sure it had nothing to do with me) but they said that EMC was the highlight of their trip (and they’d been to Apple the day before! Ha!). At Forrester’s Consumer Marketing Forum Europe, I spoke in the Guest Executive Forum slot to about 100 delegates, who had been watching some great stuff from the likes of Lego, and other great brands. I’m glad to report that what I said seemed to make sense as we had some great feedback. Although, more people seemed to ask about the presentation method rather than the actual content! (Thanks Prezi!) Also, I wrote some bits and pieces for some of our best UK new media magazines, particularly for .NET Magazine, who were also kind enough to run a feature of me, complete with posey pornstar style photos! Also, I put some comment into articles as diverse as the benefits of an open API for brand marketers, to new rights models; as well as filming some comment on the Google/Microsoft/Newscorp story for Channel4 News – only to get dropped at the last minute for Biz Stone and the founder of LinkedIn… oh well, I guess they do trump me somewhat! :) Internally, I also put time and effort into a couple of our most ground-breaking projects, and some big pitches. And of course I did the “Surface Roadshow” in Disneyland Paris, Edinburgh and various places around London. This basically involves taking a Surface device somewhere, taking people through its features and some of the apps we’ve developed and then watching as every single person who I ever demo to goes and finds their house in the map in ‘Concierge’. Edinburgh was particularly fun as it was an event hosted by Gaby Logan, with Scottish sporting heroes including Bernard Gallagher, Andy Robinson and of course Kenny Logan in one of the most beautiful hotels in Scotland. Finally, I had the rare privilege after the Imagine 09 event of having dinner along with some of my peers, with Bill Buxton, principal researcher at Microsoft. Suffice to say I left inspired, and having seen those watches close up! Ok, so that was a typical couple of months at EMC Consulting… come join us!
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If you’ve been following our activities with customer-led innovation events such as V-Jam that took place with NESTA and Virgin Atlantic last year, and most recently T-Jam (see what we did there?!) with Tesco.com, you might be interested in an update. So here’s one for T-Jam: Customer-led innovation is about giving a set of bright thinkers who have great insight into the needs of customers a forum within which to express their ideas and have them listened to. In other words, it’s a forum within which customers themselves can create, develop and communicate ideas of their own and have them directly listened to by the senior decision makers in the organisation. It’s also an exercise in open innovation – more on that another day – because these ideas can’t be kept secret, and so, there’s nothing to stop anyone in the industry taking T-Jam is a customer-led innovation forum with a difference though, in that in the evening we are inviting developers in to write applications based on these ideas, using Nick Lansley’s API for Tesco.com. These applications will be part of the Tesco.com affiliate programme, so developers and designers who make applications have a financial incentive and reward for creating applications that customers find useful. So, T-Jam should yield results very quickly, as once the day is done, the race will be on to get making affiliate revenue, as well as to win the overall Tesco prize for the best application. The important thing to say right now is that although the Tesco API is open and available for anyone to use, but the affiliate programme for that API is only in an early trial. This trial is a limited one, to which only a finite number of people will be invited to sign up. This invite list will be comprised of the people who attend the T-Jam event itself; and this event is full I’m afraid. The only reason for this is that this is an experiment, and so the early stages of it are to test the concept and the mechanics of the scheme. So doing this with a manageable number of people, to whom we can listen and respond appropriately makes a lot of sense. If successful of course, this restriction won’t last for long, so your time will come! But please don’t attend the venue for T-Jam unless you have received a confirmation of your attendance. It’s a simple “if your name’s not on the list…” scenario I’m afraid. I do have a small number of invites still available for the more creative amongst you, who can participate in the DAYTIME event with customers. So email me if you think you’ll add some value here. This is not a way of getting into the affiliate programme though, so no dev’s in disguise please! :) Anyway, how’s the day shaping up? Well, as well as the people who originated this; Tesco, EMC Consulting and NESTA, we’ve engaged Happen, who are an agency who specialise in the facilitation of large-scale customer events around the area of innovation. They’ve been working hard to recruit customers, make sure they’re incentivised and motivated to take part, and are staffing the day with a team of facilitators to ensure that sessions stay on track, but are also facilitated in such a way that ideas are able to breathe and shape. At some point we can take a look at the budget items for this day, but at the moment, all I’ll say is that it’s not as expensive as you might think. Granted, we’ve had some good support from people like NESTA, Microsoft and a number of Tesco suppliers, all of whom see this event as a valuable insight into how shoppers shop and what motivates application developers, and that helps enormously, but even bearing that in mind, the event, the follow-up and the management of the subsequent programme of works is not as cost-prohibitive as you might imagine. More on that another day once the final numbers are in! The daytime event, with customers will look at a small number of ‘challenge areas’. These are topics set by the leadership team of Tesco; the idea being to focus thinking enough that any resultant ideas are going to be aligned with Tesco’s business objectives, but keeping them broad enough that they do not constrain the thinking of customers. A previous event we ran had a completely open spaces format, and although successful, many of the customers who attended asked for more structure; so here, we’re trying a more structured approach, but trying to keep the spirit of open spaces within the challenge areas in order to let the innovation flow. Around each of the challenge areas we are creating an inspire board, aiming to provide a wide variety of inputs into the thinking process. On these, we’ll print up and paste images relating to a whole bunch of shopping and lifestyle activities relating to the challenge area, as well as a variety of technologies, both present and future. The idea here isn’t to guide thinking, but it’s acknowledging that not everyone in the room knows what’s possible, and aims to give them permission to widen up their thinking in terms of the possibilities. We will capture ideas and thinking throughout the day, using a couple of techniques. The first and most obvious of course is the good old fashioned post-it and index cards. It’s important we leave a good record of the day behind on the walls, because in the evening we have to communicate these ideas to developers. So not only is it written communication, but we also employ through the day a group of ‘visualisers’. Because as we all know there’s nothing more powerful than a sketch to bring an idea to life, so these talented illustrators will spend their time floating about the groups, and helping bring ideas to life in pictures. We found this absolutely invaluable at previous events, so we’re keen to repeat it here. Finally, we’re also hoping to have a number of other inspiration points. This is a technology agnostic day, so we don’t want to overwhelm people with technology from anyone in particular, but equally we did want to expose the attendees to a wide variety of inputs. So we will have a Microsoft Surface device available, a well known mobile phone company is also planning to attend with a stand of its consumer devices, and so on. For those in the room who have nothing more sophisticated than a PC and a mobile that’s a few years old, this can be a real eye-opener and helps everyone get a similar baseline of thinking in terms of ‘what’s possible’. Ok, that’s it for now. Remember, please don’t gate-crash. The whole thing will be recorded and put out on YouTube, so you can experience it for yourself, and anyone coming without a confirmed invite (and ID!) will be turned away. Even Microsoft buildings have a capacity! :)
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A letter was sent today from a coalition of representatives of employees in the creative industries, that is nicely covered here at the Guardian online. Essentially, they are saying that the government and broadband providers need to clamp down on illegal file-sharing, as otherwise, jobs will be lost because of the lack of money to fund new music, TV, film and other creative content. Right question, wrong answer. Here are some things that the ‘rights’ industry can do to stop illegal file-sharing: Allow all licensed TV content to be available online in the broadcaster’s on-demand system without limitation on time or format We see media consumption behaviours where people treat file-sharing as their own personal video recorder (PVR). So rather than trying to remember to programme their Sky+ or V+ boxes to record the content, they just go online when they’ve missed it and watch it then. They might do this every week, or they might choose to ‘catch up’ on an entire series over a few days late on in its season run. This is the one type of behaviour that consumers find easiest to justify morally. After all, they could have set their own PVR to ‘series record’ which would have enabled all of the above behaviour, so they see no difference between getting it from the hard disk of their SKY+ box, or a bunch of their peers who also want to catch up. And there are benefits as well to the consumer of getting illegal content of this type in that it can be portable. How many people do you see on the train or at the airport watching content on their mobile device. Not all devices are easily supported by the on demand services and licensors are reluctant to release their content to go mobile. With illegal downloads consumers can move it anywhere they choose, and provided they only use it themselves and don’t sell it on, they see little moral issue with that. There are rights licences that prohibit a local broadcaster from delivering over IP. So for example, the BBC may show something on TV, that then is not available on iPlayer. Or it is only available in a streaming format and not a download format. This is just encouraging the same behaviour as they again don’t see why it shouldn’t be available. In fact, they’re often upset that it’s not because they relied on it being there. I remember a recent series of Dr Who that we wouldn’t let the kids stay up to watch, so planned on watching it on iPlayer the next day… but it wasn’t there. No consumer understands why this should be the case. They also don’t understand that when they miss the first two episodes of Ashes to Ashes (I’m not BBC bashing by the way, just they’re the shows I love and come easiest to mind!), and decide they’ll save them up for watching together just before the final episode airs, only to find that they can only watch last week’s episode. Leverage the long tail, and make everything available for download purchase Currently, there are artists missing out on royalties not because their work is being stolen, but because their publishers won’t make it available. In the old world, works were ‘deleted’ from the back catalogue, never to be issued on vinyl or CD again. When iTunes came along, we all believed that this would never be the case again, but I challenge anyone to go and find Freaky Realistic (best band that ever came out of Peckham), Half Man Half Biscuit (best indie band ever, Gawd rest John Peel), the Mighty Lemondrops… or of course The Beatles – I’m guessing you’ve heard of them? The only way to get any of these in digital format, is to buy a CD and rip it (in the case of the Beatles, and still also technically illegal in breach of mechanical copyright), or to download it from another charitable fan who wants to spread the love. in the case of the latter, again, the attitude of customers to this situation morally is that it’s fine. They don’t see any other way to get the content; and to be fair, there is no other way. Well, there are two things going on here. The first is that the labels, either through contracts or other whims are not making available old back catalogue content. The second is that there are still artists and their management who are resisting digital; again for reasons that no consumer can understand. If everything was available for legal download, through a variety of providers (we need more choice than just iTunes, and we need companies like Tesco Digital to get better support) then all of the reasons for customers to download that are outlined above go away. Amazon’s whole business has been built on the concept of the ‘long tail’ the thought that they make everything available, and although they might only sell one copy of a particular book every year, there are millions of other books that they also only sell one of, rather than relying solely like the high street retailers do, on big new releases. iTunes is also doing well in this way, but the ‘long tail’ is longer than we all thought it was, and we need to get to the end of it as best we can at any rate. Don’t make us pay twice, or even five times! I have bought The Wizard of Oz five times over. Two VHS copies, one was worn out, the other damaged by a small child. So then we got a DVD. One was lost, the next scratched to hell by small children and the final one is hanging on by a thread as it’s been through the Disc Doctor scratch repairer a couple of times now. Surely, I am buying the rights to watch a title, and not to own a physical object? The video and music industry have relied on new formats for years to revitalise their sales, and the advent of digital is bringing that model to an end. Once content is safely on the hard drives of their customers in HD format, then they have no need to re-purchase their content, except in the case of data loss (you see where working for a storage company finally comes in to this stuff eh?!). But equally, if I have purchased £100’s of titles from iTunes and have a hard disc crash and lose everything, iTunes knows what I’ve bought already. Why on earth should I have to pay again to re-download it? If they want to charge me a nominal fee to cover their bandwidth costs, that’s fine, but I object strongly to buying the same content over and over again. This is why it’s so refreshing that Tesco Digital offer their ‘backup’ service, where once purchased, content can be downloaded whenever you want. We need more providers like this, and we need the rights holders to make this easier for digital music providers. This is another reason that the consumers we talked to cited for downloading. They have no idea how to ‘rip’ a DVD so that their kids can watch it on TV, so instead of doing that, they download it. What’s the difference? I’m entitled under the licence for the DVD to back it up, so why can’t I get that backup from someone else? It’s the same content? MAKE IT CHEAPER, make it easier and make it better If there is more available in the catalogue, if you are making content incredibly easy to access, if you are offering people the chance to download instead of buying a PVR, then all of these increase the overall volume of people willing to pay for digital content. However, the price point is currently too high. More volume, easier to access means the price can come down and still mean more money flowing in. Why does track 8 on an album that the band threw in when they were short a track at the last minute, cost the same on iTunes as the 2 tracks that were number 1 hit singles across the world? If you think the album as a format is dying, it’s because iTunes is killing it! Whereas putting 20 tracks on an album used to be an artist’s way of making an album of more value to the purchaser, today they’re punishing them because it costs more! Pricing is also anti-competitive. If someone like Tesco wanted to sell tracks at 39p each, or ‘bargain bucket’ albums for £4, they couldn’t because the labels won’t let them. Because iTunes carries so much weight, the labels don’t want to offer content for sale to anyone else cheaper for fear of upsetting iTunes. It is completely bizarre that I can walk into HMV or Sainsbury’s and pick up a CD or DVD for £3, but if I want to download that same content from iTunes it might cost as much as £10. Finally, if you want to beat pirates, make it easier to get content, and offer more than they can; i.e. make the experience better. Peer to peer filesharing and downloading is not an activity easily accessible to most computer users. When they do get it up and running, they are faced with a variety of different formats, and potentially having to do codec conversion and all sorts. If consumers can get content easily, they will pay a premium. If you can save a consumer 30 minutes of messing about then that’s immediately worth 25p-50p. If you would rather they watch your version of Night At The Museum 1, then make it so it has interactive features and stuff that pirates simply wouldn’t be able to replicate. Formats like X-Box and Blu-ray offer that kind of opportunity for an interactive layer, that could easily be replicated onto desktop computers and portable devices, in such a way that it was impossible to pirate. I would never watch a ‘cam’ recording of a film made by a guy in the cinema with a handheld video camera. Why not? Because it’s illegal? Well, sure, but mostly because it’s terrible quality. I would rather wait and pay for the DVD. The same principle applies, make all ‘official’ content high quality and an end to end experience. Finally… If the media industry addressed all of the points above, the market for illegal file-sharing would shrink to miniscule amounts. None of the scenarios outlined above are of consumers as criminals, but currently, technically, everything outlined above is an offence. Would you rather we go after these people? Or should we just make it easier for them to get content legally? The longer the industry persist with the models they’ve been used to, the more reasons they create for people to actually download illegally, and the more consumers they turn into criminals. And rather like the old adage about soft drugs leading to hard drugs, if people are used to downloading Dr. Who because they missed it on Saturday, they’ll start to question why they shouldn’t download DVDs that they’ve never purchased, and will therefore begin stealing revenue away from the industry, whereas if they’d remained in a legal environment, this would never happen. To paraphrase Billy Bragg from a Radio 4 discussion a few weeks ago, he said that the music industry’s commercial was fundamentally flawed – and he was talking about downloading and digital distribution. He said if it persisted it would die, and I agree with him. What’s the alternative? Well, they could load all of the responsibility for keeping their revenue streams intact on to us, the taxpayers. They could make the government and courts deal with offenders. They could put levies on our broadband service. All things that they are lobbying for. But what this all ultimately does is make the consumer pay more and more for what is actually a problem the industry itself could solve if only they changed their thinking. I lobby the government to say no to these lobbyists, and encourage the unions to look back to their employers to solve these problems, not the government; after all it’s the employers in that industry that hold the ability and power to make these changes, and to dry up file-sharing forever.
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Ok, so I read the post referred to by a few around Twitter yesterday, and it’s a good post: http://www.skelliewag.org/why-no-one-is-a-social-media-expert-895.htm I said in my earlier post that we needed to define our expertise, and Skellie makes some good points on why it’s simply not possible to be an expert in social media, mainly because the term is too broad. So here’s my addendum to my ‘Manifesto’ (yes, I know it’s really not _that_ important!): We will define our expertise – Let’s try to define what exactly we know, and consequently what our expertise is in helping customers use social spaces effectively. Here is a starter list for how we might pigeonhole ourselves: Specific Social Medium Geeks (Experts): This person knows a specific social medium in depth. For example a Twitter geek will know all of its foibles, its mechanics, its development path, its usage statistics and users, its conventions and its tools. This person will be able to tell you who is verging on 2 million followers, what the latest and best Twitter tools are, which brands are making the biggest splash on e.g. Twitter. They may have spent time with the founders, and are certainly incredibly tuned into what the API does and doesn’t do. They will understand in detail how spammers work and the tricks for getting large amounts of followers in a short amount of time. They will know ‘best practice’ things like "Don’t fill 140 characters, leave room for your message to be retweeted in a single click", and they’ll advise you on things like researching your hashtag before you start using it and other classic “gotcha’s” of the medium. If I wanted to develop a Twitter game, this is the person I would turn to for advice on the technicalities and mechanisms of that game and what tools are available to me, what’s the best URL shortening service to use, and so on. They may have other skills on this list, but don’t assume they know how to write good copy that engages users, or that they truly understand the psychology of what makes users do what they do, that’s best left to…. Behavioural or Cognitive Experts: This person has a background in psychology, ethnographics, ergonomics, or another human factors discipline of some kind. They will have made a study of what makes a particular digital social space work. They will know about things like Intermittent Variable Reinforcement (or Reward) and Continuous Partial Attention, they might understand Computer Game Theory and their principles and observations can be applied across a whole range of social media. They will probably be able to tell you as much about the behaviour of people at a social function as they would about crowd-sourcing on Facebook. If I were wanting to develop a Twitter game, I would turn to this person to help me understand how best to motivate users to participate. At EMC Conchango, this person would most likely be one our Experience Architects. Brand Messaging Experts: This person knows how to craft the most beautiful, or funny, or engaging messages into 120 characters (yes, 120, not 140. Remember to leave room for Retweeting!). They may be a copy writer, an author, a comedian, or a PR person. Either way, they have to have made serious observations about the culture of the specific groups they are targeting, and what will be considered to be appropriate, acceptable and desirable messaging in the social space in which they want to operate. In developing my Twitter game, I would turn to this person to help me write the game, the language, the tone of voice, and to help me craft potentially complex messages into 120 characters or less. I would ask them to create a plan for engagement. I would use this person to work out how I, in a Twitter discourse, turn a game participant from casual observers into engaged advocates? Again, their expertise can flow across media, but if I want to trust them on Twitter, I want to know that they understand the audience, the Twitterverse generally, but more specifically, my particular target audience. At EMC Conchango, this would be one of our copy and content team, and in other companies might be a relationship or brand marketing expert. Measurement Experts: These amazing people are driven by numbers. They will have found the research, or they may even have created it in the first place, that tells them the value of a follower for a particular type of brand or company. They will be able to determine from analysis what the optimal time of day is to get a Tweet seen by the widest possible audience. They will be able to advise you on what is considered to be a mean level of Tweets per day to ensure you’re not creating too much noise that gets you un-followed. All of this will be based on empirical evidence that is hard to argue with. This is what marks them out from everyone else on this list. We probably all have an opinion on most of this, but only they can advise for certain what the data really says. In the context of my Twitter game, I’d ask them to predict what numbers of users I could hope for, the optimal level of Tweets per day, and they would set up the measurement criteria that would form the basis of my success / KPI analysis at the end of the campaign/game. Experience Planners & strategists: Aside from this lot, we will also have digital breadth experts (if that’s not a paradox) for whom social media is simply another digital channel. They will be an observer of wider trends in digital consumption, and usage, and will have pockets of knowledge and expertise at a surface level of many of the areas of expertise above as well as across all other digital media. In the context of EMC Conchango, Experience Planners are the people who help establish the channel mix and the overall digital communication strategy and objectives as well as being an interface to knowledge of other campaigns and agencies relating to the brand for whom we are working. For my Twitter game, I would use them to help me establish the overall idea, how it fits into a wider context of the digital touchpoints of the brand, and what we are hoping to achieve. Of course, none of us can be pigeon-holed easily. We all overlap to some degree, but we should amongst the list above find the particular heartland that we really thrive in. i.e. what our ’element’ is, to use Sir Ken Robinson terminology, which is to say that when we are ‘in our element’ we add most value. Does that resonate with any of you? How would you classify yourself? I’ve looked back at Skellie’s post and I think the different types of experts listed there fit into this classification. So next time I meet someone at a social media conference, can I ask you which of these you are? Can you answer? If not… send me some more!
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The world I work in goes through phases of interest in a variety of themes (you could call them ‘fads’ but they’re not), services, or trends. In 2007 it was Second Life, in 2008 it was Facebook, in 2009 it is Twitter. These phases of interest have a lifecycle: - low adoption, early interest – we start playing with something and start to speculate on what its potential might be
- it goes mainstream inside the industry and we and a number of leading brands take it seriously and start generating value from it
- it becomes ‘Conference-fodder’ and we start celebrating its potential in public
- the press (either industry-specific or mainstream) get hold of it
- we broadly understand it, and how to use and not use it, but by no means have we established the ‘rules’ or what is ‘best practice’ or what the specific measurable value is, but intuitively most of us can see it and have a good feel for how to do it and not do it
- everyone wants to be an expert in the field, and suddenly we are overwhelmed with ‘experts’ in the medium because it’s obviously the trending topic that is about to go mainstream. We get dedicated conferences, even though we’ve already talked about it endlessly already, but of course we need these to help educate those who are just coming to it and want to understand it.
- it becomes more widely understood – we and our customers understand clearly what its value is, how to do it well, and how to measure that value, and we find something else new to talk about.
At some point in this, the thing either goes mainstream, or it goes back to its former audience. Example: Facebook went mainstream, Second Life went back to its old community. Where are we with Twitter? Well, we’re at stage 6. Everyone is a social media expert. Everyone still seems to talk about Twitter, even if there’s nothing new to say; but we do need to talk about it because there are still business as usual marketing and brand teams who don’t fully understand it and want help in establishing what ‘best practice’ means for them. So we should be moving from internalising our talk on Twitter within ‘the industry’ to externalising it to the people who need to know, and we should begin to define our specific expertise, are we behavioural experts, measurement experts, brand messaging experts, tools experts, or are we simply Twitter experts, who know all the tools, all the latest developments of the API and the latest on how people are using it? However, we’ve missed some vital stuff out; 1 - We’re not helping brands establish ‘best practice’ - we’re just still harping on about how great, or frustrating, or inspirational it is. Twitter conferences are attended by the Twitterati, and we aren’t helping brands make sense of it, and people who have never used Twitter before are suddenly social media experts who want to help big brands despite the fact that they are only a couple of pages ahead of those brands (this is a huge area to claim expertise in), and their advice is largely based on intuition or casual observance. This means that the brands we work with are prone to influence by anyone who seems to be an expert regardless of their real credentials, and without an understanding of the value that they are expecting from that expert’s advice. 2 – Measurement – aside from an intangible brand affinity, and building emotional ties to a brand, what is the value of doing Twitter well? We haven’t yet sat down and isolated whether or not a good Twitter engagement will affect someone’s propensity to buy, or recommend or advocate a brand. We need this measurement to back up the advice we give clients, and real experts need this to provide evidence that they have given good advice. So, what am I going to do about it? Here’s my social media for the (brand) masses manifesto: We will make Social Media ‘Business As Usual’ - Well, first, I’m never going to call my self a social media expert – instead I’m going to continue to be an Experience Director at a digital agency (my day job), helping design and create user experiences that flow seamlessly from channel to channel. Why wouldn’t that extend to Twitter? Well it does. A few years ago we decided that it was just as much our responsibility in the Total Experience Design philosophy, to consider customer interactions in store and in the call centre, so these other digital channels should be simply part of business as usual for anyone working in digital media; and it’s their job to understand them. We will still get specialists, in the way that we get usability, SEO and accessibility specialists, but the mainstream of agencies need to know a good deal more than their clients on any of these topics, and social media is included. (Interestingly, I have met some call centre experts, but I’ve never seen them on Twitter. Nor for that matter have they cold-called me on my home phone… ) We will go in pursuit of best practice – We did it for SEO, accessibility, usability, why won’t we do it for social media? Yes, there’s a bunch of Top 10 ‘how to’ tips out there, but they’re full of subjective advice like “a sure fire way to lose followers is…” How do we know that? What’s the trade-off? Does losing those particular followers matter if we have certain objectives? We’ve got to evolve industry-wide advice, that it is accepted is based on good solid fact. Most of today’s social media experts rely on a single case study. One thing they did well, probably when Twitter was in its earliest days to drive their credibility. Now that the Twitter user base has changed, its usage profile has potentially changed, and our ‘experts’ need to be a mix of ethnographic observers of all social media users, they need to be statisticians and coders, able to use the API to find and predict patterns and behaviours, and they need to be brand and copy experts (NLP experts even), skilled in language, tone of voice and the art of emotional engagement and persuasion. My part in this? I will see what I can distil out of the ether, and our own more scientific studies of Twitter trends and behaviours, and industry behaviours, and contribute that to the mix in an open forum. Which means I’m going to need some of the following… We will find measurement strategies and evidence – We’ve got to come up with some hard solid facts that back up our advice and the behaviours of the brands we work with. Measuring the value of engaging with users in social spaces is key in reassuring an Executive board that the advice we are giving is sound business sense, and not just because it will be a laugh! My part in this? I hereby commit to producing a solid, statistically sound study that puts a monetary value on Twitter users for a well known business; and I commit to doing that before the end of the year (well, don’t want to overdo it do we? Hopefully it will be sooner!) We will not Tweet on… – Twitter conferences need to be for our clients. We have to show them best practice, measurement and tools. We have to give them evidence on what works and what doesn’t. If we as an industry talk about Twitter, it should be about driving best practice, measurement or tools. Let’s keep our own Twitter Tweeting between us, and aim and shape it constructively rather than trying to compete for followers against each other. Who knows, perhaps Twitter will never go truly mainstream and we’ll all be pondering why we spent so much time and effort talking about it, but equally it becomes inside our industry, the most powerful networking tool we have…. Ok, must go and read that Tweet Hugh Mcleod sent out yesterday titled “The Death of the Social Media Expert” – you might see this post revisited! :)
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Tonight, on Channel 4, there was a programme called “I’m running Sainsbury’s” – and on the face of it, it was an awesome exercise in ‘colleague-sourced’ innovation. It was a showcase for Sainsbury’s innovation programme, that took ideas from the shop floor and gave them the opportunity to be developed and rolled out nationwide. According to the programme, it was the personal brainchild of Sainsbury’s CEO Justin King. But I watched this show, and I can tell you Sainsbury’s and Channel 4 that you have just shown precisely why big companies find it hard to innovate successfully. I think it’s fair to say that the whole programme was basically a cross between The Apprentice (they even appointed a ‘project manager’), Dragon’s Den (there was certainly a pitch) and finally, the X-Factor (the promise of being lifted out of your humdrum life into a new dream life and job). I hope dearly that this whole thing was architected in this way for the TV cameras, but even if it was, I think it’s important to filter out from it how a ‘real’ innovation process would differ from this – and so in this respect, this should be no reflection on Sainsbury’s, but more a myth-buster based on a TV show. To tell you what happened: - Sainsbury’s ran an ideas-drive, where everyone in the company was invited to submit ideas.
- The ideas were assessed centrally, and the ‘winners’ invited to come to Head Office (or as JS call it, the Store Support Centre) and ‘pitch’ their ideas to a panel of around 10 senior managers, or even directors, they didn’t say which.
- The winner this week was Becky Craze, a 21 year old store trainer and checkout assistant from the Watford store.
- She had a great idea, which was related to Sainsbury’s “Feed your family for under a fiver” campaign, where they have recipe cards in store that show you a recipe and the store products required to make it for a family of four, for under £5. In essence she said; why do we make customers walk all around the store for all the different items on the recipe. Why don’t we just bag them up in one place, so they can just take them straight to the till?”. A brilliantly simple idea. Seems like it would be easy to implement.. The hairs on the back of my neck were prickling, so much was my anticipation, so what happened next?
- Well, they took her to Head Office, gave her the job of Project Manager, gave her a desk, and made her responsible for the project. What happened next though was really scary.
- Rather than use one of the 20 or so recipes that already exist in the feed your family for under a fiver series, they asked her to develop a new recipe, that was to be used as the recipe for the pilot they wanted to run in the Watford store. So she developed some recipes, with the help of the Sainsbury’s home economist, and their chef, and then they put them in to test with a customer panel in their innovation centre in the basement of their offices. Oh, the drama, whilst we waited to find out if her recipes had passed the test…
- Hurrah! They all passed, and they picked one and it went into production. Which meant that they created a new SKU (barcode) for the combination of products required for the recipe. They put them into clear plastic bags (rather than the opaque usual bag), and printed a big sticker / label for the bag. They then shipped them to the Watford store and set a target to sell £1500 of them in a week.
- So then the whole of the store team were really focused on making this work, with two of the team manning the aisle end display. After the first day’s sales, they were behind, then after another day, some of the products went past their sell-by date and had to be thrown away. Poor old Becky was so distraught “the humiliation I’ll face when it all goes wrong” she said. She was so distraught that the director responsible for own brand, who was on a buying trip in Hong Kong, had to call her to gee her up.
Now, to be honest, by this time I lost faith with the whole thing and had to go and feed the rabbits to cool off; so I can’t tell you if this ever got rolled out nationwide. Why was I so disturbed? Well, first, there’s the cost. - The time of the directors and panellists who heard the pitches : c. £3k
- The cost of the Home Economist and Chef to develop the recipes: c. £2k
- The cost of a consumer panel, cooking of their meals, collection and analysis of the data: c. £5k
- Time taken out of store for Becky: c. £1k
- Design and production of new packaging, creation of and loading of new SKU on to POS system, delivery to store: c. £2k
- Time of Trade Director and Own Brands Director to oversee and coach: c. £2k
So, all in all, that’s a conservative £15k (I think it could be as high as £50k) and lots of heartache, disappointment, and fear of failure and humiliation for the person from whom the inspiration came in the first place. Blimey, why would anyone put themselves through that? I think if I worked for Sainsbury’s and had a great idea, I would have kept it to myself! After all, who needs the hassle? I work checkouts, I’m not an entrepeneur, I don’t know how to ‘pitch’ to the top brass in the company, what if I fail? The humiliation, the cost, the disappointment from the CEO… what will it do to my future job prospects? So here’s how it should have gone: The initial ideas drive : You can’t fault this, every organisation needs to do idea drives of one kind of another. Everyone has ideas, and it’s important to draw them out of people in a way that makes them feel safe and secure so that the idea and the sentiment behind it comes across. The sieve : Again, you can’t fault this. You need to have the ability to sift through ideas, looking for the ones that are timely, easy to implement, or have potentially high value. i.e. the most likely to achieve. The spark : Instead of shortlisting candidates and asking them to ‘pitch’ to a big group of senior management, Becky should have talked to a very approachable member of the innovation team. Their job, is to help the idea generator shape their idea so that it can be implemented in some form in their own store, to see if it might be worth pursuing. This is a multi-skilled person who is empowered, and has the resources to help someone bring an idea to life. Either to actually try it, or to help shape the idea so that it can be communicated effectively to senior management. The spark needs to help ignite the fuel of the idea – yes cheesy I know, but lots of organisations have a lot of innovation ‘fuel’ sloshing around inside them, but lack the resources, time or expertise to ignite them. This innovation manager, should have resources at her disposal that allow her to get Becky to focus on doing a simple experiment in her store to test the idea. She should be able to tell the store manager that he was allowed to release Becky from her normal duties with a small increase in the store budget to cover her re-tasking. In addition, she would sign off a temporary re-tasking of an aisle end display for Becky to play with based on a budget for what is an acceptable lost revenue risk to test the idea. So in short, the innovation manager’s job is to remove barriers, and make sure the effectiveness can be measured effectively. The early proof of concept : Instead of developing a fully-formed ‘product’, the innovation manager should have helped Becky find a way in which she could test this idea out without a lot of investment. She could call on design resources and other expertise, but would set a low budget for this and would be constantly encouraging Becky to keep things simple. In this case, maybe nip out and buy some clear plastic bags, print some barcode labels on the store printer, that were simply all of the individual barcodes of the products inside the bag. In this way, the checkout could scan all the products without removing them from the bag (yes, it’s 5 scans, not one, but it’s still very fast). The innovation manager would work with the store manager to ensure that this was a sensible test, and that the data required to prove the success or not of the idea was captured. Throughout the test, she would work with Becky to help her adapt quickly if something didn’t seem to be working. The analysis : the innovation manager would get down to the store at some point to observe and capture images, and possibly vox-pops with customers. Once the week’s trial is over, she’d bring together the data, and the ethnographic responses of customers and evaluate the success of the initiative. Then… the pitch : but instead of Becky, who decided university wasn’t for her after 1 year, and was less than confident in front of 10 senior execs, the innovation manager puts together a pitch for her. She calls on resources she has at hand, like sketch artists, graphic designers, and financial analysts. She can create a story not of simply how the trial went, but how it should be implemented in the long term. Using the ‘cardboard and string’ trial, with slightly scruffy packaging, and bags put together when needed with a lot of manual labour required in store as evidence, she then creates a pitch that projects forward and implements the learnings from the trial. Becky can pitch it if she’s confident enough, and her passion for the idea would potentially really make the difference. Total cost? Mostly less than £2000; but more if the concept had been harder to do quickly in store of course. Time taken? 3 weeks. Worst case damage done? Lost sales from their best promotional area for one week. At the end of this stage, you’ll still need to go into a product development cycle, but because you’ve proven out a lot of the concept, you can now safely 'bet’ more investment to make this a realistic proposition. Plus, you’ll take fewer ideas through to this stage, so your investment can be more focused and ultimately more successful. What would happen if it didn’t go ahead? Becky gets a serious reward for having tried. She also gets some really good reasons why this won’t work or isn’t a priority; and her store get to know this too. They all get to know that it’s innovative thinking and passion like Becky’s that will make the difference to Sainsbury’s. If it succeeded, then every store who gets the new initiative gets to know who invented it. She may also find herself up for a few company dinners and knee’s ups, and possibly even take some form of financial stake in the success of the idea. All in all, the process is safe. There’s no down-side for anyone involved. It can only end well. That’s the prime requirement to have an innovation culture. An environment within which anyone is prepared to put their thoughts and ideas on paper, and is prepared to work at making something work. Most big organisations over-think. The whole beta culture of the web was borne out of the acknowledgement that things didn’t need to be perfect to try them out, and that in fact, the process of trying them out ‘in the raw’ allowed them to dynamically re-engineered as customers started reacting to it. The best innovation cultures have the attitude that things can be tried initially in a ‘cardboard and string’ fashion that is fast and ‘dirty’ but based on good experimental science. And that this evidence is critical in helping establish not only which ones are the right ones to pursue, but how best to shape them based on really good and real customer feedback. The only rules for a cardboard and string proof of concept are: - Set the trial up for success – provide support, advice, and positivity and a framework for measurement
- Do deeply involve the originator of the idea – Ideas need passion to help them be executed well, and if your idea originator has this, then let them have a go at making it work. But don’t see this as ‘giving them enough rope’…
- Spend just enough to make it a viable test, but do be prepared to spend something – make it credible but it can still feel experimental, certainly doesn’t need to be polished. Ultimately, customers like the idea of local innovation and the fact that companies are prepared to involve them in innovation.
- Make provision for failure – define an acceptable level of risk that you are prepared to take and then take it. Don’t punish the store manager for this. i.e. it comes off their targets
- Measurement and analysis – including getting down and talking to customers how they felt attitudinally and what would have made it work better. Get as much data as possible, including pictures and video.
- Provide reward for failure – as Bill Buxton would say, you need to not hold onto your ideas, just be good at having lots of them. If someone comes out of this process still positive about ideas-generation and innovation, but a little wiser on what it takes to execute ideas well, then you have a much more valuable asset in an innovation culture than if you’d devastated them and humiliated them in front of their colleagues.
And if say, Becky had the skills and will to play a part in the product development and pilot stage, then sure, take her up to a new job at Head Office to help the project forward, but do that on a case by case basis. Not everyone wants to be ‘promoted’ to a desk at head office. Becky had deliberately chosen a career in Sainsbury’s in Watford whilst many of her friends went off to become managers. It’s not a guaranteed that she wants a head office desk job… that needs to be assessed on a case by case basis. All in all, Sainsbury’s and C4 cherry-picked one idea from thousands. They spent too much on it. They placed too many ‘hurdles’ (their words) in the way of the idea, and spent way too much on it, and they exposed the originator of the idea to too much pressure and risk. The consequences of this are that they will not progress enough ideas, they can’t adapt the execution if they designed it wrong in the first place, innovation is too hard (particularly for the senior management team), and having ideas is discouraged. Doing innovation well does require investment, but not as much as you think. Done in the right way, there’s a progressive process that proves the business case and customer adoption, and mitigates risk over time. More on that another day.
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 I’m not going to say much about this, as it’s not really material to make a lot of in a company blog; but I did want to record these pages, because you thankfully very rarely see it. Before I do, my sympathies, respect and thoughts go to all of the families of passengers and crew as well as those searching for flight AF447 and to the staff of Air France at this difficult time. We’ve talked before about contingency planning for all businesses on the web. Sadly, Air France had to to activate their worst case contingency plan yesterday. The page shown here appears on surfing to airfrance.com, and provides a main link to a site about the disaster, then much lower priority links to the business as usual sites. Note that there is no branding, it’s very sober and the link to the disaster contingency site is very factual. Thankfully most of us work in businesses where we are not faced with potential contingency situations that require such a sober response and our contingency planning can be a lot less complex. You can however, learn a lot from companies like Air France, who on the face of it did this very professionally and competently. I’ve recorded the other sites where the announcement appears, and the contingency site as well – which lives on a completely different server from the main Air France site. You’ll notice that all of the other Air France sites have a consistent and similarly sober link to the contingency site, and that the announcement itself is incredibly brief, and again, has no branding. See below: A newer challenge is how to deal with other media outlets, particularly social media outlets. Currently, Air France’s 5 or 6 Twitter accounts are simply frozen where they were. Below is the French regional account, that has a fare promotion to New York. There are numerous Facebook groups and fan pages, below is one fan page. This again, is simply not updated. I guess that social media is new enough that for Air France, it has not made it into an updated contingency plan. Take the opportunity now to rectify this if you’re in the same position. The advice for PR people planning this kind of contingency, is not to take control of all of the social media outlets, but rather to brief all staff who run Twitter accounts, Facebook pages, etc. with a standardised message to put out on these channel in case of this kind of contingency. For this reason, it’s important also that anyone doing social media outreach ‘registers’ themselves with their PR team. You can action the implementation of that message in a global email to the whole company, making it easy to manage communications and timely action. To those that run these sites and accounts, if you’re not getting any advice because your PR teams are tied up dealing with media, just put a straightforward factual message like the one on the first screenshot above with a link to airfrance.com and don’t update the site or account until you get some PR advice. Then take a look back at recent posts to see if there’s anything you might want to remove, even temporarily because it’s too lighthearted. Put yourself, as best you can, in the shoes of someone who has lost a family member to assess what is and isn’t appropriate. Do not attempt to provide a real-time update on the situation, leave that to the centralised information source on the main contingency site. There’s a much harder question, which is should you allow comments and posts from users to continue? I think the answer to this one, is you should allow them to continue, but monitor very, very closely to see what is being said. There is a chance that they could create a misleading impression of what is actually happening, including much speculation about the causes or voices in the conversation that seem on the face of it to be informed, but actually are not speaking from a position of expertise or knowledge. If this is getting to the stage where there is serious misinformation, then taking the thread down would be an appropriate course of action – however, make it clear why you have done this (“to ensure that our customers get accurate and consistent information”) and repeat the simple statement of the facts and links to the official updated information, then close the page to new posts. And don’t forget your auto-responders; nothing worse than starting to follow Air France on Twitter to get a light-hearted auto-response. Again, my sympathies, respect and thoughts go to all of the families of passengers and crew as well as those searching for flight AF447 and the staff of Air France at this difficult time.
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If you’re a fan of Nick Lansley, Head of R&D at Tesco.com (yes, he does have quite a following), then you’ll know from this post on his techfortesco blog, that we are helping Tesco bring together a rather unique event. In the spirit of customer-led innovation set by people like Dell, with their Ideastorm, and our other client Virgin Atlantic, with whom we worked on the very successful ‘V-Jam’ day (in association with NESTA), we are very proud and pleased to announce that we are helping Tesco do the same; but with an added twist. The twist is that Tesco.com already has a robust API that allows developers to write applications that allow you to do anything that you are able to do on the Tesco.com grocery website (apart from pay… we thought it best to leave that to Tesco.com itself). What this means, is that an innovation day where we get real Tesco customers in to think through how best we can help them do their shopping and run their households, can have a very tangible outcome. That outcome is quite simply that anyone who wants to can write an application or a website that brings these ideas to life for real, using the Tesco API. Why would they do this? Well, let’s assume for a moment that your average developer or web agency isn’t desperate to become the shopper’s friend for free, and I’m sure that most of you think Tesco have enough money to do this on their own, so why would a) developers or web agencies do this and b) why are Tesco asking customers to participate in this in the first place? I mean, Tesco is not a charity, and neither are most of us. Well, the answer to the first question, is that there’s some money to be made. Tesco has a scheme in place whereby you can earn money by sending customers their way. The exact details of this will be revealed by Tesco in due course, but suffice to say, if you write an application that is so useful to the average Tesco shopper, or makes it easy for a non-Tesco shopper to move over to Tesco.com, then you’re going to make money whenever people use it. In addition to this, Nick is looking to reward the best application (in the judgment of the contest judges – more on that another day too). So it’s also about the prestige and reward of winning! Why would customers do this? The easy way to criticise any customer-led innovation initiative is “Can’t they come up with ideas of their own?”, or that the company is trying to drain their customers of all their ideas and steal them. But at the same time, have you ever walked into a Tesco store, or an airport, or somewhere else and thought to yourself “I wish they would do X”, or used a website and thought “Wouldn’t it be useful if they did Y”? Most of us have of course. It’s natural that the people who use the service most have the best insight into what is right and wrong with it. Have you ever wished that if only you could communicate that idea to the right person at Tesco that they might actually do it, and how good would that feel? Tesco is often accused of arrogance, but in my experience, and whatever your view on them, they’re actually one of the least arrogant companies I’ve ever worked with. They are empathetic to customer needs and very open to being helped to make the experience of shopping with Tesco better for customers, no matter whether that help comes from store staff, customers or partners like EMC Conchango. I think it’s actually this lack of arrogance that has helped them become the biggest online grocery store in the world. All this is simply based on the fact that they acknowledge the direct correlation between how happy customers are with the experience of shopping with them and their own commercial success. This ranges from the usability of their shopping site, to how much money they can save customers. All of these directly lead to a more successful (easier, faster, find the things you really like for the budget you have) shopping experience, but also to Tesco doing well as a company – which of course keeps them in business and I think most people understand that this is generally what companies have to do! I guess this attitude is all very neatly distilled in the ‘Every Little Helps’ tagline. Customer-led Innovation & Open Innovation Here at EMC Conchango we are doing a lot of work at the moment helping brands with the way that they ‘do’ innovation. Innovation is a critical trait to have in recessional times, because it’s the way in which you begin to differentiate yourself in the marketplace and drive loyalty and customer acquisition without simply slashing prices all the time. As we would say “Darker times require brighter thinking” – it’s not exactly “Every little helps” but you get the idea! Doing innovation in a way that is risk-mitigated is hard. Having ideas is relatively easy, but determining which ones are most likely to work, and exactly what is the best way to execute them is harder. Large organisations tend to find this harder than small ones, and so coming up with techniques and innovation frameworks that allow big companies to behave much more like small companies in this respect is a lot of what we are doing at the moment. The customer-led approach is a good one, but it has to be very carefully balanced with a user-centred approach, which is not the same thing at all. What customer-led innovation does is provide insight in a pretty unique way, but it’s then down to people using good user-centred or goal-directed design to make these things work. All this goes to prove that nobody in isolation can deliver really great user experience and compelling functionality in a way that works with users, but also drives business value. Instead it takes collaborations between people of differing skill sets and different backgrounds and perspectives. In addition, this event demonstrates attributes of open innovation. Where companies innovate, but don’t keep their methods or ideas secret from their customers or their competitors. Instead, they do it openly, in order that the ideas and the execution of those ideas become the best that they can be through collaboration. The main thrust of this is to enable a wide contribution from customers, but naturally it means that competitors often get to hear about the thinking as well. This isn’t something we try to hard to protect against, as the benefits outweigh the potential loss of competitive advantage. The company that originates the thinking doesn’t always get to action it first, but usually they are already a good few steps ahead, so are usually in the best position to be able to execute it best and fastest and of course it was developed by their customers, not their competitors, so naturally it is more likely to succeed for them than anyone else. There are also often great ideas that go unused because one company has very different priorities to other companies, or that it requires a wider consensus or collaboration to make it viable. If those other companies are able to tap into the stream of innovation, they can also contribute in situations where it is mutually beneficial. Why not keep the ideas secret? Well, companies have done this for years of course, and they will continue to do so for certain things, but for example when Microsoft or RSA (an EMC company) come up with a better way to make credit card transactions more secure, why wouldn’t they collaborate openly on the protocols so that everyone can benefit? This ultimately drives everyone’s business because it means more people are happier to buy online, so it’s a win for customer and industry alike. (I’m not saying they have done this by the way… it’s hypothetical! But take a look at how RSA are looking at how security enables innovation… quite interesting.) What to expect What the Tesco Innovation Day will provide are three things: - The insight: Through working with customers in the first part of the day, we will drive out some good ‘stories’ about how life could be better, in so much as it relates to their dealings with Tesco. - The tools: In the second part of the day, the more digital amongst you will be invited to take a look at the Tesco API to understand its possibilities and the technical in’s and out’s of how it works. You’ll then be taken through the insight that was distilled from the earlier session with customers, so you can pick and choose the ideas or apps that you think you can best execute on. - The incentive: Not only is there a prize, but the incentive of an ongoing revenue stream for whomever takes forward an idea is there too. This applies not only to the implementers who turn up to work out what’s the best application to develop, but also to the customers in the first part of the day. If you are a participant in the first part of the day and you’ve got particularly interested on a certain idea and want to help pursue it, we will be match-making people who are prepared to invest time and expertise, with the designers and developers who can make it happen. In this way we hope that partnerships can form for mutual benefit so that nobody will ever feel like they weren’t given the opportunity to profit from their hard work and inspiration and so nobody feels that they were taken advantage of. In our experience, customers who contribute to days like this get most of their reward from the satisfaction of having contributed, and made their own and other people’s lives better (provided that they see the results of their work), but if they have the appetite to invest more to get more out of it, then we want to help make that happen too. Which means that mostly they don’t come just for the goodie bag! What next? Take a look at Nick’s blog for more detail on the Tesco attitudes to this event and what they hope to get from it. The date is set for August, and from June we’ll be opening applications for attendees to both parts of the day. Getting in will be harder than you might think… it’s not quite Big Brother, or Britain’s Got Talent, but we will be asking applicants to justify why they are the best people to be there – so be prepared for that one. These days are generally incredibly rewarding for all involved, yes, really, they are – particularly when the fruits of their labour become very tangible very quickly, so get your thinking caps on… Keep an eye on www.techfortesco.com for up to date logistics details.
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Even when you work with world-class brands (retailers, mobile phone companies, finance companies, all sorts…) they still ask who in the world does digital customer experience the best. So, often they ask “who is the best in our industry online?” and often ask us the same question more generally, looking to find examples to follow from other industries who do a good job online. Unfortunately when asked “who does it well?” I tend to answer that nobody, in my humble opinion, has really got everything right. There are loads of sites that do a small number of things, or even just one thing really well, but nobody has the whole package. So as part of our Experience Planning offering, we’ll collate companies, sites and brands that have relevance to our customer or their customers. And because we’re using our philosophy of Total Experience Design, that aims to draw out the magic things you do to make a complete customer experience, regardless of the channel in which it is executed it happens that quite often, we’ll also pick up on the fact that the best thing some companies do on the web isn’t their website. It might be a product, an innovation, a service, or even simply an attitude. When we designed and built www.virginmobile.com in the UK for example, I always look back and say that the best thing that site did, wasn’t done by the site itself. It was the fact that you got your phone the next morning. Zappos is one of those that does at least one thing exceptionally well; and that’s customer service. The Zappos story is well documented, and we often talk about the number of blogs, Facebook groups and Twitter comments that laud their attitude to their customers and the things they do to make their customers’ experience much, much more delightful than their competition. The most poignant story is that of a woman whose mother had died. Consequently she needed to return some shoes to Zappos and because she was obviously much more concerned with her mother’s death, was going to be late returning them. How did Zappos respond? They sent a UPS truck to pick up the shoes at their expense (normally you have to take them to a depot), and shortly after, sent her a bouquet of flowers. The blog post in which she documented this ends: “IF YOU BUY SHOES ONLINE, GET THEM FROM ZAPPOS. With hearts like theirs, you know they’re good to do business with.” So, I was asked this same question by the guys from the Windows Live team at Microsoft as we were hanging out on the roof of Tao nightclub in Las Vegas at MIX09 (you meet all the best people there). “So what’s a really great website?” I think it was John, asked, and I wheeled out my Zappos story for them. They looked at me like I was kinda weird, and got me another beer, so it was interesting when I got an email from Angus the other day titled “Zappos really is the bomb” – apparently this is some quaint Australian or American phrase for “Really jolly good”. This is the story as it unfolded on Twitter, that I tell here for three reasons: a) how good are we at finding ‘world class’ and predicting the brands to succeed! (Ha!) b) exactly how that service promise translates into everyday life, other than the big stories that get told over and over, and c) to show how a company uses Twitter well also! @jsenior posted this to Twitter:  @anguslogan, who is known for having rather tasty taste in shoes responded: @jsenior, knowing how important and influential Angus knows himself to be speculated on whether Zappos might source said shoes for him? Either that, or he really wasn’t looking forward to walking into a store to actually buy them to take back to Redmond for Mr Logan. Or maybe it was the thought of the TSA opening his luggage and finding them there… anyway, he responded: And it was at this point, that @zappos_service waded in with this: Which linked to the offending, er I mean, inspirational shoes, on a site pointing at them being for sale at another store, and not at Zappos. To which, Angus’ response was naturally: Quickly followed by an email to me, and two others to re-tell the story. When you get things right in creating a relationship with customers, this is what happens. They respond emotionally in a way that out-does logic and rational thinking any day. When it comes to choosing where to look for (admittedly rather crazy) shoes online? Where is Angus going? Even if the delivery is a bit pricey (which it’s not by the way – they do free delivery too!) So, if you’re a bit shoddy at keeping the website up to date, or you can’t quite beat the competition at delivery prices, but you can do service like this, customers will forgive you. Why? Because they love you! How does Zappos do this? Again, it’s well documented, but they ingrain customer service right from the start in everyone that works there and they empower staff to make decisions, and use budget to help customers – which is presumably money they divert from above the line advertising, due to the serious word of mouth marketing they get as a result. To make sure they get the right people working for them, they even offer to ‘buy out’ new trainees. They offer them a bribe to leave on the spot after a week or so of training. Those that survive are the ones they want.. those that take the bribe are equally happy, but not ‘Zappos material’. So the challenge is, to look at the overall customer experience; end to end, and to plan experiences that delight throughout, not constrain yourself to an interface. Ok, next question: “What’s the best checkout process in the world?” – and no, it’s not Amazon… yawn.
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A few days ago, @wandster Tweeted a link to a very interesting blog from Richard Monson-Haefal. It basically told a little history of why the term NUI on Wikipedia, was never going to mean ‘Natural User Interface’ without at least there being a bit of a scrap about it. Now, never one to accept the Status Quo, or the inevitability of defeat, I thought I’d (re)start the Wikipedia article on the topic of “Natural User Interface”. I’m no real Wikipedia expert, I was terrible at writing essays at University that had correct citations and references, so this was never going to be much more than a first stab at it; but I wanted to get it going. Why? Well, since we started talking about “web 2”, cultures of participation, openness and all that jazz, the poster child was Wikipedia. Whilst the 'establishment’ of reference books were lagging in the stone age, people like you and me were creating articles on anything we thought was important or topical. Then, the bad press started. The likes of the Daily Express started showing horror stories of how Wikipedia was so hopelessly inaccurate, and just full of anything anyone thought was correct. We all knew that ultimately the community would be self-levelling and that people would weed out these inaccuracies; because after all, the entire web user universe, between them all, know pretty much everything. A truism… nothing more. So then the pendulum started swinging back the other way. The Wikipedia community became focused on quality, standards, references, citations, and that kind of jazz. I thought that this had swung a bit too far though. A few years ago I was deeply involved in the Virgin Atlantic GlobalFlyer project, where Steve Fossett flew several world record flights around the world. During this, I met the aircraft designer, Burt Rutan several times, and interviewed him for the website. I worked with Steve Fossett also and heard first hand from him why he was doing it, what it felt like. Similar story with Steve’s engineering team, Virgin Atlantic, the guy who ran mission control, and so on. So naturally, I started to become a contributor to the Wikipedia article on the same topic. I thought it would be a great opportunity to use the knowledge I had accumulated first hand to be part of the public record of the event. But eventually, my bubbling enthusiasm was dampened significantly. Why? Because when I told certain stories, I was asked if I could back them up with citable references. When I uploaded images that had been made available for general use by the photographer, who gave them to me personally and said it was ok, they were taken down because of concerns over rights. So the article you see there today is short on a lot of colour and imagery that would have in short made it a heck of a lot of a better read. Wikipedia is unique in that people actively involved in the field concerned can just dive right in and add something. You don’t get that at Britannica. So, when I read Richard Monson-Haefel’s blog, my blood boiled slightly I hate to say. Here was a term, in common parlance amongst my peers and industry, that was emerging for sure, but it was still there – yet, an unqualified team of self-appointed arbiters of quality (not a judgment, a statement) were able to delete it. Wikipedia’s opportunity is to be the place where emerging terms and areas of interest grow and develop. They have the opportunity to be the FIRST place people here about them, rather than waiting until the ‘establishment’ pick up on it and there become citable references and so on to back it up. On the GlobalFlyer article, I even found myself in the ridiculous position of creating a page of content on the official GlobalFlyer website, which I ran and administered, in order to back up a statement I had made in the Wikipedia article. Something I was advised was absolutely fine! I ended up not doing it, because it seemed just so ridiculous. I spent a short time debating the lack of ability for idea and content originators to participate in their own content areas, but didn’t push it. If the ‘crowd’ or community feel something warrants a mention in a universal reference source, then who’s to argue? If I work in a specific field, and can tell you that the word ‘dolly’ has some specific meaning amongst the 100 or so people in the world who are at the top of that field, then that should be allowed to go in there – because if it doesn’t go there on Wikipedia, how else will people discover that? Anyway – if you have an interest in natural user interaction, natural user interfaces, or NUI, then please go to Wikipedia and read the article for starters here: http://en.wikipedia.org/wiki/Natural_User_Interface And of course, feel free to jump in and add something. I’ve spent about 20 minutes on it so far and as I said, I’m not good at Wiki mark-up!! Then please add to the debate on the Talk Page citing why you think this is a term we need to be informed about, or testifying to its emerging status as a common parlance term. Wikipedia is nothing unless we the ‘crowd’ can feel free to dip in and out to make corrections, add insight, etc. so this is an important point that we need to be free to do so when we are the ones in the position of knowledge in a topic area. If we are continually punished for doing so, we’re just going to stop forever; and that will be the end of the insightful, colourful Wikipedia we knew and loved. It will be factual, roughly up to date, but dull. It’s the crowd who need to set the agenda, not the few. Wow, that sounds familiar… who would have thought I’d be saying that the ‘few’ was Wikipedia itself?!
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