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Ergo

Very random thoughts on a variety of interactive media topics. Broadly looking at experience design, brand, digital consumer strategies, innovation and a fair dollop of user-facing technology. I'm Experience Director at EMC Consulting and you can also find me masquerading as @poleydee on Twitter.

UCD 101

Ok, I've been meaning to post this for a while, so sorry it's late... but I talk a lot about 'experience' and user-centred design, and occasionally, I stumble across someone who doesn't come from my universe and isn't as keenly aware of what some of this means. So here begins, hopefully, a small series of blogs on the basic principles of User-Centred Design (UCD) and user experience generally. The aim is to do each in 500 words or less. Something I'm not very good at, so bear with me. Herewith, UCD 101:

User-centred design (UCD) is an industry-standard term for an approach to the design of a solution that takes a detailed look at the needs of the end users of a solution, and then specifically sets about creating things that satisfies those needs.

Done well and in an organisation that truly 'gets it', this approach will drive not simply how something works, but the overall 'product' the company has to offer. UCD is a very effective innovation framework, as it looks at un-met needs in its customer base and potential customer base. This basic approach has been the key driver of invention since forever, so UCD is a perfect framework to drive everything from product innovation to interaction design.

In order to be effective, UCD can't purely be 'user' design. i.e. it cannot simply be 'what users want'. Take a look at Homer's ideal car below to see how bad this approach can be. homer_dreamcar UCD is about understanding users' wants and needs, coupling that with an understanding of what will drive the commercial business and what the technology is capable of, and then design an appropriate, beautiful and enjoyable experience or product.

It's something often summed up as balancing desire, feasibility and viability. Unless you get all three right, the thing will fail.

  • Lose 'desire' and nobody will come to use it. Thereby collapsing any business case you had built on it.
  • Lose 'feasiblity' and you may not even be able to build it in the first place.
  • Lose 'viability' and it will be too expensive, or hard to maintain and the business needs won't be met.

The best products balance all three very effectively. So a UCD process is actually one that also is business-centred and technology-centred. That's a lot of centres... but the secret is mutual gain.

Usually, unless we create something that somebody wants to do ('Desire') it's going to fail. So usually, the reason we call this user-centred is that unless we have users, nothing else works; but as we said in reality the game is mutual gain. We can give users lots of things they want to do, but where is the business value? When we find overlap between user-benefit and business-benefit, those are the magic moments that will make a system or business successful.

Sometimes a business just has to do something. It might be a regulatory requirement for example. But even this requires attention to the 'desire' element. In this case, the base system comes first. "We need a system to get customers to sign our new terms and conditions". Viability is ticked as it's a 'must do', but now we have to address 'desire'. How do we make people do this? It's best if they want to do it as it will happen faster and they will be happier - but what motivates them?

Finally - UCD should have a success metric of user happiness. User happiness is a user benefit that overlaps with business benefits, but is often left unconsidered. In internal systems it leads to staff loyalty and lowered support costs, in customer-facing systems it generates increased trade and loyalty. But more than that, because loyalty can be generated simply by having the right product at the right price and not letting people down on delivery. That's all good, but you can go further. When you get customers emotionally invested in something, you move from simple loyalty, to advocacy, which is a far more valuable attribute for business. It's 'experience' that generates this emotional attachment...

Words: 576 - Doh!

Thanks to / people to read: Alan Cooper - The Inmates are Running the Asylum; Lou Carbone - Clued In.

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Dumb Terminal said:

Traditional Business Intelligence was all about numbers, charts and reports and it's been replaced by

July 29, 2008 16:57
 

Ergo said:

If you’re a fan of Nick Lansley, Head of R&D at Tesco.com (yes, he does have quite a following),

May 28, 2009 13:04

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About Paul.Dawson

I started working in 'new media' when it was new... around 1996, doing websites for people like DHL and Cellnet (remember them?) as well as CD-Roms for people like Dorling Kindersley. I joined Conchango in 1999 because I was fed up with the conflicts and overlaps between the companies that we tended to partner with to deliver these things. Usually it was a tech company and a marketing agency. Neither had the user's needs in mind, and both were trying hard to take business away from each other. So at Conchango I saw the opportunity to create an integrated team, who as a result of all being on the same side, and following good user centred design process, delivered better stuff for both our clients and their customers. Bizarrely, now that we have teams who truly understand all these aspects of projects, we now partner very well with both tech and creative companies! So we built an interactive media team who do design, branding and user experience, and since 2006 have consistently been rated best in Europe at this by Forrester Research. Which was nice! Since then I've worked on digital strategy and innovation for companies like Virgin Atlantic, Barclays, Tesco and other great clients as part of EMC Consulting. Now I spend a lot of time evangelising to customers and at conferences, about what EMC Consulting do in the field of Customer and Brand Experience, as well as still working for real clients on real projects. The final thing I do is look out for what new user-facing technologies will be relevant to us, our customers and consumesrs. I help shape how we adopt them, and how we apply them, and how we build the skills we need to be the best at them.

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