Isobel
has just turned 4 and uses a computer mouse to (attempt to) navigate sites such
as CBeebies. She finds the mouse
challenging and frustrating. At such a
young age her motor movement abilities are still developing. Combine the motor skills required with spatial
concepts necessary to effectively use the mouse and it’s easy to understand Bel’s
frustration when she tries to click the Charlie and Lola thumbnail but instead finds
herself watching Finley the Fire Engine.
Bel
is slowly improving her mouse control but it’s taking time. While Bel’s thoughts are concentrated on the
mastering of the mouse and the precision control required to click the tiny
thumbnails or links, her experience of the Cbeebies web site is somewhat reduced.
Interactions
such as drag and drop create more frustrations as Bel struggles to keep the pressure
on the mouse button.
I
thought it would be interesting to see how Isobel finds an interface that she
can interact with pretty much as she interacts with everyday objects. So yesterday Bel came to our Conchango studio so I
could see how she handles Microsoft Surface. I
didn’t give her any warning that she was about to become a guinea pig for me to
see how she would interact with the tabletop using touch and gesture. Not a mouse in site.
As
Bel stood next to the interactive tabletop I subtly introduced her to the water
attract screensaver, being careful not to describe the unit as a computer to
see whether the ease of direct digital manipulation would disguise the
technology.
Isobel
was immediately captivated by the water simulation that creates ripples when
touched. In no time she was hands-on. There weren’t the usual oohs and aahs as she
played with the water but if you remove the technology from this experience
then what is so amazing about it? To me Microsoft Surface
is a complex mix of hardware and software, but to a 4 year old the technology
is invisible - it’s not much more than a table that she can do some interesting
stuff on.

I
pointed to one of the access points, Bel reached out and tapped it. Next, I scrolled through the demo
applications. Instinctively Bel reached
out and copied my actions scrolling through the application with surprising
ease. Bel did not display any of the
hesitancy she normally displays in digital-situations but much more the
confidence of a non-digital situation.
We
then spent the next 30 minutes working our way through the photo app, the music
app, photo paint, the piano and Identity Mine’s air hockey.
I
preloaded the photo application with photos of family & friends and some of
Bel’s favourite TV characters. Isobel instinctively started to explore and manipulate the
photos. She found selecting, moving and orientating the photos very intuitive using natural gestures. She took a little guidance to get a handle on photo resizing but by the
time she’d played for 15 minutes she had got to grips with it and could shrink
and enlarge the photos with relative ease.
With
the surface piano Bel had no problems playing the usual tuneless racket that
she has mastered so well on her grandma’s piano. Air Hockey, a game she isn’t
familiar with, required no introduction to as she demonstrated her dad’s
competitive streak with a spirited performance against Matt.
Photo
paint took a few minutes for Bel to master as her paint strokes caused the
canvas to move but soon she got the hang of this as she created her masterpiece. An amusing observation
was how Isobel wiped her painting finger on her trousers each time before she dipped her finger in the virtual paint palette. This highlights how the direct
manipulation and natural gestures of Microsoft Surface can blur the real and virtual world.
The
experience was certainly memorable for Bel who listed all her friends at
nursery that she is going to tell about Microsoft Surface.
Isobel found the whole Surface experience fun and easy to use and the touch and
natural gestures overcame the challenges of normal PC operations. I now
have some explaining to do as to why Father Christmas can’t fit a Surface unit
on his sleigh.
Related posts:
Surface Computers as Interactive Learning Platform for Kinesthetic Learners
Digital Play as an Alternative to Drugs
Read more at Wandy's Blog or connect with me on Twitter
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