Welcome to EMC Consulting Blogs Sign in | Join | Help

Guild of Users Informed

  • Surprise Me

    I kind of like surprises so it was great when I got a call today from one of my long time friends to let me know she was coming to town and she wanted to stop by the house. I was floored! It has been like 10 years since I last heard from her and after breaking up I didn't think twice about getting in touch.

    Like I said the last time I spoke to Stefani was when I was living in New York and working for JC Penneys. At that time she was a struggling singer in a NYC bar I use to stop by after work. She was obviously talented but the bar really wasn't on anyone's a-list. But I would go and watch her set every Thursday night and after a while we became friends and then started going out. Ms. Germanotta was quite a drama queen and very adventurous. It wasn't long before she was talking about moving to Texas and maybe restarting her career. I didn't put much faith in it and eventually we broke up.

    The funny thing is she has recently done just what she said she would do (but not in Texas), and with her new act and name change she has really let her talent shine. I have to say it was great seeing her today but the visit wasn't what I expected. Stef introduced me to our daughter! That's when it hit me...I am the father of Lady Gaga's love child!

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    APRIL FOOLS!!!!!!! 

  • A Word on Context and Cartooning...Eventually I Will Make a Point.

    One of the most important foundations of our UXD practice is what we call the UXD Stack. The Stack is the framework that we use to assess all incoming projects. The five tenents in The Stack are:

       Primary Goal: What business goal are we trying to achieve?
       Audience: What do we need to achieve the goal?
       Content: What content and functionality are required for the audience to achieve their goals?
       Context: What non-verbal queues will make the message more credible?
       Media/Technology: How is the message technically presented?

    Context is the bridge between the users and how they interact with the content of the site. Context is one of the primary elements of the site design that can make or break a design. Establishing a consistent and user-centric context is key to creating a site that will relate to the users and likewise make it successful.

    As many of those who know me can attest I am a lover of cartooning. I started cartooning at a young age and started my first published cartoon in high school. My first cartoon strip was entitled "Dr. Ratlab & Ratty"-basically the strip involved Dr. Ratlab finding new and clever ways to blow-up Ratty but in true comic nature Ratty always survived to be blown-again. I continued cartooning in college with editorial comics for the Kentucky Kernel (University of Kentucky) and the North Texan (niversity of North Texas). Most of my work was either political in nature or strip. My final strip was entitled "The Crayon People"-after a reference that Christopher Lloyd made where he stated he loved getting fan mail from those who wrote in crayon. None the less one of the real lessons I learned in writing for strips was context.

    I am a huge fan of the comic artist Scott McCloud, and in reading one of his posts the other day I was introduced to two strips that really blew me away: 3eanuts  and Garfield Minus Garfield. In both of these strips the presenter removes an important part of the original strip. It is amazing. In 3eanuts the final frame is removed and in Garfield Minus Garfield, Garfield is removed. These simple edits change the entire context of the strips and in my opinion make them even more interesting.

     

     

  • Card Sorting Requests on the Rise...

    In my last several assignments I have been surprised by how many clients are interested in coming to a deeper understanding of their content flow through card sorting. I have always been a big believer in the use of card sorting to help myself and clients come to a greater understanding of how they want their content/data to flow through their sites. Likewise, I believe that any opportunity you give your users the ability to participate in the development of their site, entitle them to ownership, the better the chances are of your overall success.

    We as a team are lucky to have a brilliant Information Architect (Cathy Galecki...Shout Out!!) who has really spent a lot of time standardizing our card sorting process. She has been my go to person when I have had questions on both estimating and performing the card sort.

    If you would like to know more about our card sorting activities feel free to reach out to me or Cathy.   

  • So what is good design?

    I just watched a documentary called "Exit Through the Gift Shop" by renowned street artist Bansky. Now those not familiar with Bansky's work, well, you are just missing out. The documentary follows a French shopkeeper, Thierry Guetta, through his obsession with filming everything in his life to his newest obsession documenting street artists. The funny part is that Thierry is always filming but never watches any of the film he shoots. The street artists let him tag along (no pun intended) because they think he is documenting their art form. He shoots them because he is obsessed with filming and their life style adds more adventure and danger to his obsession.

    Thierry works his way through up and coming street artists like Invader, then Shepard Fairey (of the Obama Hope poster fame), and finally to the elusive Bansky. The final culmination of his obsession comes after a meeting with Bansky when Thierry comes back to the states and begins copying everyone's work, posting it to the streets, and then takes on the moniker "MBW" aka Mr. Brain Wash.


    In the final segments of the film MBW liquidates his savings, mortgages his house and hires artists and crafts people to create his own Banskyesque art show featuring the new works of MBW! With extensive Hype by Mr. Thierry the show sells out and MBW sells over a million dollars in its 3 week run. Mr. Fairey and Bansky take a way their support and talk sour grapes about how Thierry didn't pay his dues and he shouldn't be selling his "copied" work for the prices he is selling them.


    Another artist by the name of Mark Kostabi created as similar hype in the late 80s and early 90s when he also hired a team of artists to create his work. Mr. Kostabi paid the artist an hourly wage and gave bonuses for the art he selected to sign. He also went as far as setting his studio up in an old "peep show" venue where people could come in and pay money to have the windows open to view his art staff creating art. Back then Mr. Kostabi's art practices brought the age old question "what is art" to the forefront. Similar to the declarations by Marcel Duchamp where he placed a found urinal in the gallery stating that because he recognized and discovered the beauty of the object his "discovery" then changed the object from common Lou to high art.


    Working as a user experience practitioner and graphic designer I to spend much of my day creating and defending my design decisions. What makes good design? How do you recognize and categorize good design? Who is responsible for a designs worth or success? Is it the client or the designer?


    What is your opinion on what makes a successful design? I'd love to hear your thoughts and ramblings.

     

  • Innovation on the HMS Crimson Quality Assurance

    I found the list below on EverydayUX.com and agreed with it so wholeheartedly that I though I would re-post and discuss further...

     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

    So which PEOPLE are innovators? And what drives them?

    The folks I’ve been impressed with have some key attributes:

    • They are better observers than most
    • They ask good questions
    • They listen deeply
    • They are OK working alone or in small groups, but ideally, connect well
    • They are fierce about their passions, and believe deeply in their convictions
    • They are courageous and hungry
    • They aren’t so wedded to your organization that perpetuating the organization (and their place within it and its pecking order) takes priority

    and so…

    • They often need care and protection most from the same institution that needs them.
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
    I am very interested in the last bullet point because being a creative and a manager in a corporate consulting company I am faced daily with these challenges. I have seen creative teams dissolve due to the lack of innovative projects and the assumption that the corporation doesn't want innovators just assets-someone to help man the oars on the" HMS Crimson Quality Assurance."
    The truth is that in times like these what we most definitely need are those who can come up with new, fresh, innovative ideas in terms not only in UX but in corporate culture. The age old problem is that innovators usually don't fit the classic corporate role. Likewise, there is a stigma that being corporate equates to being assimilated.  Is it possible to successfully  nurture an innovative and creative UX consultancy within a traditionally product-centric technology leader? Truly not without creative problem solvers and some thoughtful innovation.
     


     
     
  • "But That Doesn't Match My Couch?"

    So you are on assignment and you are delivering some "award-winning" work. You've got a design that addresses all the client's needs and  concerns-it's spot on based on the user research in terms of audience, the target users love it, and heck the design is innovative and outright beautiful to look at. Your client loves it and takes it to one of his many internal clients to show it off. The internal client looks at it and says...."I like it but can we make it burnt orange?"

    So you finally look around the client's office and you see that they are a tried and true University of Texas alumnus. The office is to the brim with Bevo bobble-heads,  pictures of your client  at Darrell K. Royal stadium sporting burnt orange body paint, and another picture of Mack Brown kissing his new born son! O,h but your award winning design won't work with burnt orange.

    Unbeknownst to you, this UT fanatic is married to the CEO's daughter and his department could cause your client's project to stall or even be canceled. You can see the fear in your client's eyes as UT Man begins requesting revisions to make your design more "UT-centric"...

    Although this example is a bit extreme it isn't that unlikely. As a consultant you will often be faced with clients who wish to treat a design project based on personal whims as opposed to being based on user research and common/standard design principles and patterns. I have been in this situation many times and most times it is very frustrating. I for one believe that design is a service, but it is also a craft-something that fulfills a purpose created through thoughtful consideration based on the needs and desires of the users and the consumers.  When faced with these situations all I can hear in my head is Mr. Spock saying, "The needs of the many outweigh those of the few!"

    That being said, I am still a consultant. How far must I argue for what I know is right? How far can we push our expert opinions based on the big design picture in lieu of creating work that is created only to address specific client desires? Have you been in this situation? What were you resolutions? Did you have to fight the fight alone or did you get support from your peers? Please share with me your thoughts and comments.

  • Things Client's Say...

    Being a consultant I tend to spend a lot of time with clients (go figure) and because of that I tend to hear a lot of funny things while working in client's offices. I thought it would be fun to end the year by listing some of my favorites from this year and years past. I have intentionally left out names and any reference to the projects just to be fair to my clients. This will allow my clients to laugh at the comments while "initiating blame transfer" (yah, that was a Dilbert reference). So here we go...

    "Are you busy?"
    I was working with a team of Information Architects some clients and some consultants on a large travel project when one of my clients asked, "Are you busy?" Being a consultant I said, "Yes, I've got a pretty heavy load but I can definitely help you out if you need my assistance." "Excellent," he says. "I am working on these wireframes, could you finish then up while I go out and get a beer?"

    "Are you serious?"
    Near the end of a pretty extensive custom Web App redesign we are having a meeting with one of our client's main assistants. Wireframes and paper prototypes had been provided several months earlier for review and had been granted verbal sign-offs and now we were presenting the final click-thru prototypes for final approval before going to production with the project. We present the client with the prototypes (which are pixel-perfect identical to the previous paper prototypes). I ask the client, "Can we get a signature sign-off on the click-thru prototypes so we can pass them off to the development team?" The client's reply, "Why don't you just sign-off on it for me."

    "Welcome to the hotel, Mr. and Mrs. Smith!"
    This is one of those stories that didn't happen to me but I can confirm it did happen because I have consultant and client confirmation. We were tasked by our client to perform on-site usability analysis on a number of their remote facilities. Most of these facilities were out in rather remote locations. Just by chance, one of the facilities was close to a swank hotel which the client had made it known she wanted to stay in. It had been a long day and the consultant and client drove up to the hotel where they were greeted by the doorman who introduced himself to the consultant and client and asked for his name. The consultant told him, "I am Mr. Smith (name changed–you know who you are ;)" So the client walk into the hotel and go to the check-in counter and the hotelier behind the desk says, "Welcome Mr. and Mrs. Smith, would you care for a room with one bed or two?"

    "Please don't make me go to the bathroom!"
    Many years ago and before the 911 incident I was with a team that was working in Denver in the winter. We had a late night trying to finalize some deliverables for a presentation first thing next morning so that we could make an early flight back home. Well about 3 am the fire alarms go off in the hotel and we are forced to go out in the snow (in our pajamas) and wait for the fire department's OK to return to the hotel. There is nothing like snow and wind in the early hours of the morning to wake you from an already restless sleep. So we eventually get back into the hotel, get a little bit of sleep, then head to our early morning presentation. The presentation goes well and we are back in the car to begin our drive to the airport. By this time the snow and wind has developed into a serious white-out on the highway. Because we haven't had any sleep we start talking about maybe one of us should lay on the hood and block the snow from hitting the windshield–not really a sane or funny thing to say but with the blizzard outside the car, low visibility, and little sleep we start getting the giggles. By the time we get to the airport we can't stop cracking up about even the stupidest things. So we get on the plane and we continue to laugh and muck it up. I make the stupid decision to mock the stewardess while she gives her belt buckle speech. It doesn't take long before she is in my face, pulling out her passenger manifest, and asking my name. She then tells me that she is cutting me off and I won't get anymore to drink. I inform her that I haven't had anything to drink. It is then when she threatens to lock me in the bathroom for the remainder of the trip. At that moment I realized she wasn't joking and I became real quiet. The best part was when she was looking at the manifest and asked me my name I gave her the name of the guy sitting to my right–the owner of the consulting company. :)

    "Happy Holidays and a Blessed New Year"
    So that ends this ends my "Things Client's Say..."for 2010. I am sure there will be more stories next year. If you have any stories of your own please feel free to respond. Although we spend a lot of time on the road and with clients it is a good time to look back on the year and remember the good times and the people we got a chance to meet. One of the best parts of being a consultant is meeting new people and facing new challenges. As this year ends I'd like to wish everyone a wonderfully Happy Holiday season and a Blessed New Year! See you on the road!

     

  • A Lesson from Don Draper...or Why I love my Front-End Developer

    In design school it was many a students dreams to become the next great art director or graphic designer. Long nights spent coming up with the next ad or campaign that would be showcased in Print Magazine or Communication Arts. Once you left school and got to work in the real world you found that the task of becoming the next great art director would most likely not be a solo affair. While many of us were perfecting our skills in layout, illustration, and design, most of us had not considered the importance of cleverly-constructed word play. It was in this moment of desperation that we discovered the ad world had a well-developed strategy where an art director should be paired with a copywriter–a wonderful union.

    If you have ever watched the hit series Mad Men, about the glory days of a 60s Madison Avenue advertising agency, you can witness the collaboration of Peggy and the writers with Sal the art director. Very dramatic and a pretty accurate account of day-to-day life in advertising. The truth is that rarely does someone rise to greatness without the help of others who are equally committed and driven. Some of my best design work was created through collaboration. The advertising and design community has known this for years. So at this point you might be thinking, "how does this relate to application design and development?"

    Taking what we have learned from the ad agencies and the successful collaboration between an art director and a copywriter–I believe there is strong correlation between the relationship between an Information Architect (IA) /User Experience Designer (UXD) and a Front-End Developer (FED). Just as my early years in adverting and design were strengthened through creative collaborations I believe the same can be true through the direct teaming of IAs and FEDs. 

    I have found that on those projects where I have had the ability to work closely and collaborate with a FED that the deliverables are exponentially more successful. Why is this? They are more successful due to collaboration. Where I as a IA/UXD can visualize information and how I might successfully present it on the screen, the FED takes my thoughts/designs and makes them tangible-both of us pushing the other to push the design, functionality, and usability of the final deliverable.

    I am a huge proponent of collaboration. I believe that to truly create genius we have to open ourselves up to new ideas and relationships; discover new possibilities in what we might consider the mundane. All of us have the ability to be creative in what we do sometimes you just need to look at things from a different viewpoint or perspective. I'd be interested in hearing from others who might have also shared these experiences. Are there other symbiotic relationships in the development cycle that you have found increase the quality od your work? How can you successfully collaborate remotely? I'd love to hear your thoughts. 

  • The Fine Art of Wireframing (a blatant repost)

    Introducing the Sketch as Legitimate IA Tool

    As an Information Architect, I spend the majority of my day developing information flows, creating thoughtful ways to display content, and determining how to successfully communicate this design direction to clients. One of the most successful tools in my belt is sketching: the ability to cleanly hand-draw wireframes, widgets or even screen designs is an art form which is worth its weight in gold (or Euros). A sketch should be timely in creation, easily understood by the client, and low-fidelity including only the most pertinent details. It should also be thoughtful and thought-provoking. Sketching, through its hand-crafted nature, should also invite the viewer to participate within the creative process this is one of the most important aspects of sketching. A sketch should help open up a dialogue that will eventually lead to the creation of finalized, high-fidelity wireframes.

    Photo of T.Scott's sketchbooks and pens


    Increase Focus and Understanding of Creative Direction

    I find that there is something gratifying about taking a pen in hand and working an idea out on paper. The use of pen and paper often forces me to slow down and really contemplate the elements of my design. It was the ongoing pursuit of thoughtful design that originally attracted me to the world of Information Architecture. I have always been somewhat hesitant about rushing to the computer without taking enough time to truly contemplate a proposed design direction.

    A sketch by T.Scott Stromberg


    Breaking Down Barriers

    I’ve recently been working on a major redesign of a popular travel industry site. One of the particular advantages of working with this client is their eagerness to embrace a sketch as a valid deliverable within the creative flow. I routinely present them with sketches of wireframes and proposed design directions. The sketches and the team meetings that ensue often lead to even more sketches, and then final presentations of more formal wireframes.

    Wireframe sketch by T.Scott Stromberg

    I tend to free-sketch ideas and annotate the drawings with comments. The dialogue often resembles schizophrenic banter where I openly question my design decisions. I’m not sure if the banter is a requirement, but I find that there is something useful about including written critique. Some might find it preferable to ask a colleague for critique; I'll leave that decision up to you.

    I find that presenting a sketch of a proposed design direction to clients gives them a more consumable design deliverable; the inherent imperfections of the drawing magically break down the barrier between consultant and client, and actively invite participation in the creative process. In contrast, presenting clients with a high-fidelity wireframe as a preliminary deliverable often gives the client the perception that the wireframe is complete, shutting down the creative dialogue.

    My fear has always been that without the pursuance of craftsmanship and thoughtful design, Information Architecture might go the way of commercial illustration: delivering “pretty” illustrations with little or no actual relationship to the subject they are representing. Using the sketch to conceive design direction not only sets a cognitive foundation of good design, but also demonstrates to the client that real, non-superficial design work is taking place.

    A sketch by T.Scott Stromberg


    Tools of the Trade

    There is a secret society in the 404 Experience Design group that collects unique pens and quality sketchbooks. I can neither confirm nor deny my membership in that sub-culture, but for those who might be looking for specific “tools of the trade”, I am including that information here. My sketches are created using a Pilot Precise V5 Rolling Ball ink pen and a Behance Dot Grid Book . I chose the Dot Grid Book for its relatively large size, paper quality, and the exquisitely designed dot grid pattern (which I prefer to Tufte’s graph paper). When not using my Dot Grid Book, I tend to have a plethora of Moleskin Pocket Plain Notebooks separated based on use: I have one for each client, one for personal sketching, another one for sermon notes and commentaries, etc. (Those of you who appreciate using a Moleskin might also enjoy this site.)


    In Conclusion

    One of the greatest advantages of sketching is that it can become a foundational tool which can easily be used to more fully explore your design treatments and architectural studies. The ability to hand-craft wireframes might take some practice, but the benefits gained from their use in client presentations can be priceless. High-fidelity, computer-generated deliverables can be a perfectly adequate way to present your ideas, but there is something liberating about being able to break out a pen and paper and clearly record creative ideas without the use of a computer. Likewise, there is also a special credibility gained with clients when your deliverables are handcrafted and unique especially when they excite and empower your audience to participate in the creative process. 

Powered by Community Server (Personal Edition), by Telligent Systems